This is done by attaching a single room listener at the member list level and then forceUpdate()ing the individual tiles as presence changes come in from the JS SDK. This is more efficient than having hundreds of listeners attached directly to the JS SDK (if we were to add a listener per tile).
97 lines
3.2 KiB
JavaScript
97 lines
3.2 KiB
JavaScript
/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var MemberListController = require("../../../../src/controllers/organisms/MemberList");
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var ComponentBroker = require('../../../../src/ComponentBroker');
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var MemberTile = ComponentBroker.get("molecules/MemberTile");
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var EditableText = ComponentBroker.get("atoms/EditableText");
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module.exports = React.createClass({
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displayName: 'MemberList',
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mixins: [MemberListController],
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// FIXME: combine this more nicely with the MemberInfo positioning stuff...
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onMemberListScroll: function(ev) {
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if (this.refs.memberListScroll) {
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var memberListScroll = this.refs.memberListScroll.getDOMNode();
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// offset the current MemberInfo bubble
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var memberInfo = document.getElementsByClassName("mx_MemberInfo")[0];
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if (memberInfo) {
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memberInfo.style.top = (memberInfo.parentElement.offsetTop - memberListScroll.scrollTop) + "px";
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}
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}
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},
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makeMemberTiles: function() {
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var self = this;
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return Object.keys(self.state.memberDict).map(function(userId) {
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var m = self.state.memberDict[userId];
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return (
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<MemberTile key={userId} member={m} ref={userId} />
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);
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});
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},
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onPopulateInvite: function(inputText, shouldSubmit) {
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// reset back to placeholder
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this.refs.invite.setValue("Invite", false, true);
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if (!shouldSubmit) {
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return; // enter key wasn't pressed
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}
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this.onInvite(inputText);
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},
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inviteTile: function() {
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if (this.state.inviting) {
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return (
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<div></div>
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);
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}
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return (
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<div className="mx_MemberTile">
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<div className="mx_MemberTile_avatar"><img src="img/create-big.png" width="40" height="40" alt=""/></div>
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<div className="mx_MemberTile_name">
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<EditableText ref="invite" placeHolder="Invite" onValueChanged={this.onPopulateInvite}/>
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</div>
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</div>
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);
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},
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render: function() {
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return (
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<div className="mx_MemberList">
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<div className="mx_MemberList_chevron">
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<img src="img/chevron.png" width="24" height="13"/>
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</div>
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<div className="mx_MemberList_border" ref="memberListScroll" onScroll={ this.onMemberListScroll }>
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<h2>Members</h2>
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<div className="mx_MemberList_wrapper">
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{this.makeMemberTiles()}
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{this.inviteTile()}
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</div>
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</div>
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</div>
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);
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}
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});
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