Implement reload in Platforms to support https://github.com/matrix-org/matrix-react-sdk/pull/798 Fixes https://github.com/vector-im/riot-web/issues/3597
215 lines
6.7 KiB
JavaScript
215 lines
6.7 KiB
JavaScript
// @flow
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/*
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Copyright 2016 Aviral Dasgupta
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import VectorBasePlatform from './VectorBasePlatform';
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import Favico from 'favico.js';
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import request from 'browser-request';
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import dis from 'matrix-react-sdk/lib/dispatcher.js';
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import q from 'q';
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import url from 'url';
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import UAParser from 'ua-parser-js';
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export default class WebPlatform extends VectorBasePlatform {
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constructor() {
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super();
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this.runningVersion = null;
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Returns true if the platform supports displaying
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* notifications, otherwise false.
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*/
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supportsNotifications() : boolean {
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return Boolean(global.Notification);
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}
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/**
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* Returns true if the application currently has permission
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* to display notifications. Otherwise false.
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*/
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maySendNotifications() : boolean {
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return global.Notification.permission == 'granted';
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}
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/**
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* Requests permission to send notifications. Returns
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* a promise that is resolved when the user has responded
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* to the request. The promise has a single string argument
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* that is 'granted' if the user allowed the request or
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* 'denied' otherwise.
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*/
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requestNotificationPermission() : Promise {
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// annoyingly, the latest spec says this returns a
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// promise, but this is only supported in Chrome 46
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// and Firefox 47, so adapt the callback API.
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const defer = q.defer();
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global.Notification.requestPermission((result) => {
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defer.resolve(result);
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});
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return defer.promise;
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}
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displayNotification(title: string, msg: string, avatarUrl: string, room: Object) {
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const notification = new global.Notification(
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title,
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{
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body: msg,
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icon: avatarUrl,
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tag: "vector",
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silent: true, // we play our own sounds
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}
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);
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notification.onclick = function() {
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dis.dispatch({
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action: 'view_room',
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room_id: room.roomId
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});
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global.focus();
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notification.close();
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};
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// Chrome only dismisses notifications after 20s, which
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// is waaaaay too long
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global.setTimeout(function() {
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notification.close();
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}, 5 * 1000);
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}
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_getVersion() {
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const deferred = q.defer();
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// We add a cachebuster to the request to make sure that we know about
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// the most recent version on the origin server. That might not
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// actually be the version we'd get on a reload (particularly in the
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// presence of intermediate caching proxies), but still: we're trying
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// to tell the user that there is a new version.
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request(
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{
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method: "GET",
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url: "version",
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qs: { cachebuster: Date.now() },
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},
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(err, response, body) => {
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if (err || response.status < 200 || response.status >= 300) {
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if (err == null) err = { status: response.status };
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deferred.reject(err);
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return;
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}
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const ver = body.trim();
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deferred.resolve(ver);
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}
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);
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return deferred.promise;
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}
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getAppVersion() {
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if (this.runningVersion !== null) {
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return q(this.runningVersion);
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}
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return this._getVersion();
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}
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pollForUpdate() {
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this._getVersion().done((ver) => {
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if (this.runningVersion == null) {
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this.runningVersion = ver;
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} else if (this.runningVersion != ver) {
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dis.dispatch({
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action: 'new_version',
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currentVersion: this.runningVersion,
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newVersion: ver,
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});
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}
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}, (err) => {
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console.error("Failed to poll for update", err);
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});
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}
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installUpdate() {
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window.location.reload();
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}
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getDefaultDeviceDisplayName() {
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// strip query-string and fragment from uri
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let u = url.parse(window.location.href);
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u.search = "";
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u.hash = "";
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let app_name = u.format();
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let ua = new UAParser();
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return app_name + " via " + ua.getBrowser().name +
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" on " + ua.getOS().name;
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}
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screenCaptureErrorString() {
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// it won't work at all if you're not on HTTPS so whine whine whine
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if (!global.window || global.window.location.protocol !== "https:") {
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return "You need to be using HTTPS to place a screen-sharing call.";
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}
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return null;
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}
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reload() {
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// forceReload=false since we don't really need new HTML/JS files
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// we just need to restart the JS runtime.
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window.location.reload(false);
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}
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}
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