/* Copyright 2015, 2016 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; var React = require('react'); var DragDropContext = require('react-dnd').DragDropContext; var HTML5Backend = require('react-dnd-html5-backend'); var KeyCode = require('matrix-react-sdk/lib/KeyCode'); var sdk = require('matrix-react-sdk') var dis = require('matrix-react-sdk/lib/dispatcher'); var VectorConferenceHandler = require('../../VectorConferenceHandler'); var CallHandler = require("matrix-react-sdk/lib/CallHandler"); var LeftPanel = React.createClass({ displayName: 'LeftPanel', propTypes: { collapsed: React.PropTypes.bool.isRequired, teamToken: React.PropTypes.string, }, getInitialState: function() { return { showCallElement: null, searchFilter: '', }; }, componentWillMount: function() { this.focusedElement = null; }, componentDidMount: function() { this.dispatcherRef = dis.register(this.onAction); }, componentWillReceiveProps: function(newProps) { this._recheckCallElement(newProps.selectedRoom); }, componentWillUnmount: function() { dis.unregister(this.dispatcherRef); }, onAction: function(payload) { switch (payload.action) { // listen for call state changes to prod the render method, which // may hide the global CallView if the call it is tracking is dead case 'call_state': this._recheckCallElement(this.props.selectedRoom); break; } }, _onFocus: function(ev) { this.focusedElement = ev.target; }, _onBlur: function(ev) { this.focusedElement = null; }, _onKeyDown: function(ev) { if (!this.focusedElement) return; let handled = false; switch (ev.keyCode) { case KeyCode.UP: this._onMoveFocus(true); handled = true; break; case KeyCode.DOWN: this._onMoveFocus(false); handled = true; break; } if (handled) { ev.stopPropagation(); ev.preventDefault(); } }, _onMoveFocus: function(up) { var element = this.focusedElement; // unclear why this isn't needed // var descending = (up == this.focusDirection) ? this.focusDescending : !this.focusDescending; // this.focusDirection = up; var descending = false; // are we currently descending or ascending through the DOM tree? var classes; do { var child = up ? element.lastElementChild : element.firstElementChild; var sibling = up ? element.previousElementSibling : element.nextElementSibling; if (descending) { if (child) { element = child; } else if (sibling) { element = sibling; } else { descending = false; element = element.parentElement; } } else { if (sibling) { element = sibling; descending = true; } else { element = element.parentElement; } } if (element) { classes = element.classList; if (classes.contains("mx_LeftPanel")) { // we hit the top element = up ? element.lastElementChild : element.firstElementChild; descending = true; } } } while(element && !( classes.contains("mx_RoomTile") || classes.contains("mx_SearchBox_search") || classes.contains("mx_RoomSubList_ellipsis"))); if (element) { element.focus(); this.focusedElement = element; this.focusedDescending = descending; } }, _recheckCallElement: function(selectedRoomId) { // if we aren't viewing a room with an ongoing call, but there is an // active call, show the call element - we need to do this to make // audio/video not crap out var activeCall = CallHandler.getAnyActiveCall(); var callForRoom = CallHandler.getCallForRoom(selectedRoomId); var showCall = (activeCall && activeCall.call_state === 'connected' && !callForRoom); this.setState({ showCallElement: showCall }); }, onHideClick: function() { dis.dispatch({ action: 'hide_left_panel', }); }, onCallViewClick: function() { var call = CallHandler.getAnyActiveCall(); if (call) { dis.dispatch({ action: 'view_room', room_id: call.groupRoomId || call.roomId, }); } }, onSearch: function(term) { this.setState({ searchFilter: term }); }, render: function() { var RoomList = sdk.getComponent('rooms.RoomList'); var BottomLeftMenu = sdk.getComponent('structures.BottomLeftMenu'); var SearchBox = sdk.getComponent('structures.SearchBox'); var collapseButton; var classes = "mx_LeftPanel mx_fadable"; if (this.props.collapsed) { classes += " collapsed"; } else { // Hide the collapse button until we work out how to display it in the new skin // collapseButton = < } var callPreview; if (this.state.showCallElement && !this.props.collapsed) { var CallView = sdk.getComponent('voip.CallView'); callPreview = ( ); } return ( ); } }); module.exports = DragDropContext(HTML5Backend)(LeftPanel);