Merge pull request #3909 from vector-im/t3chguy/favicon_improvements
Electron Tray Improvements
This commit is contained in:
commit
a9b5282ba3
6 changed files with 105 additions and 75 deletions
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@ -20,7 +20,7 @@ limitations under the License.
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import VectorBasePlatform from './VectorBasePlatform';
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import dis from 'matrix-react-sdk/lib/dispatcher';
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import q from 'q';
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import electron, {remote} from 'electron';
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import electron, {remote, ipcRenderer} from 'electron';
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remote.autoUpdater.on('update-downloaded', onUpdateDownloaded);
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@ -58,16 +58,8 @@ export default class ElectronPlatform extends VectorBasePlatform {
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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// this sometimes throws because electron is made of fail:
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// https://github.com/electron/electron/issues/7351
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// For now, let's catch the error, but I suspect it may
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// continue to fail and we might just have to accept that
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// electron's remote RPC is a non-starter for now and use IPC
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try {
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remote.app.setBadgeCount(count);
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} catch (e) {
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console.error('Failed to set notification count', e);
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}
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ipcRenderer.send('setBadgeCount', count);
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}
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supportsNotifications(): boolean {
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@ -17,12 +17,57 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import BasePlatform from 'matrix-react-sdk/lib/BasePlatform'
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import BasePlatform from 'matrix-react-sdk/lib/BasePlatform';
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import Favico from 'favico.js';
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/**
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* Vector-specific extensions to the BasePlatform template
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*/
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export default class VectorBasePlatform extends BasePlatform {
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constructor() {
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super();
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor,
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Check for the availability of an update to the version of the
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* app that's currently running.
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@ -18,7 +18,6 @@ limitations under the License.
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*/
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import VectorBasePlatform from './VectorBasePlatform';
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import Favico from 'favico.js';
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import request from 'browser-request';
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import dis from 'matrix-react-sdk/lib/dispatcher.js';
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import q from 'q';
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@ -27,49 +26,6 @@ import url from 'url';
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import UAParser from 'ua-parser-js';
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export default class WebPlatform extends VectorBasePlatform {
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constructor() {
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super();
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this.runningVersion = null;
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor,
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Returns true if the platform supports displaying
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