Merge branch 'develop' into matthew/notif-panel

This commit is contained in:
Matthew Hodgson 2016-08-30 23:39:00 +01:00
commit a047f81b84
8 changed files with 265 additions and 56 deletions

View file

@ -17,15 +17,20 @@ limitations under the License.
'use strict';
var React = require('react');
var ReactDOM = require('react-dom');
var classNames = require('classnames');
var DropTarget = require('react-dnd').DropTarget;
var sdk = require('matrix-react-sdk')
var dis = require('matrix-react-sdk/lib/dispatcher');
var Unread = require('matrix-react-sdk/lib/Unread');
var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
var RoomNotifs = require('matrix-react-sdk/lib/RoomNotifs');
// turn this on for drop & drag console debugging galore
var debug = false;
const TRUNCATE_AT = 10;
var roomListTarget = {
canDrop: function() {
return true;
@ -80,7 +85,8 @@ var RoomSubList = React.createClass({
getInitialState: function() {
return {
hidden: this.props.startAsHidden || false,
truncateAt: 20,
capTruncate: this.props.list.length > TRUNCATE_AT,
truncateAt: this.props.list.length > TRUNCATE_AT ? TRUNCATE_AT : -1,
sortedList: [],
};
},
@ -109,17 +115,62 @@ var RoomSubList = React.createClass({
});
},
onClick: function(ev) {
var isHidden = !this.state.hidden;
this.setState({ hidden : isHidden });
if (isHidden) {
// as good a way as any to reset the truncate state
this.setState({ truncateAt : 20 });
this.props.onShowMoreRooms();
// The header is collapsable if it is hidden or not stuck
// The dataset elements are added in the RoomList _initAndPositionStickyHeaders method
isCollapsableOnClick: function() {
var stuck = this.refs.header.dataset.stuck;
if (this.state.hidden || stuck === undefined || stuck === "none") {
return true;
} else {
return false;
}
},
this.props.onHeaderClick(isHidden);
onClick: function(ev) {
if (this.isCollapsableOnClick()) {
// The header iscCollapsable, so the click is to be interpreted as collapse and truncation logic
var isHidden = false;
var isTruncatable = this.props.list.length > TRUNCATE_AT;
if (this.state.hidden && (this.state.capTruncate && isTruncatable)) {
isHidden = false;
this.setState({
hidden : isHidden,
capTruncate : true,
truncateAt : TRUNCATE_AT
});
} else if ((!this.state.hidden && this.state.capTruncate)
|| (this.state.hidden && (this.state.capTruncate && !isTruncatable)))
{
isHidden = false;
this.setState({
hidden : isHidden,
capTruncate : false,
truncateAt : -1
});
} else if (!this.state.hidden && !this.state.capTruncate) {
isHidden = true;
this.setState({
hidden : isHidden,
capTruncate : true,
truncateAt : TRUNCATE_AT
});
} else {
// Catch any weird states the system gets into
isHidden = false;
this.setState({
hidden : isHidden,
capTruncate : true,
truncateAt : TRUNCATE_AT
});
}
this.props.onShowMoreRooms();
this.props.onHeaderClick(isHidden);
} else {
// The header is stuck, so the click is to be interpreted as a scroll to the header
this.props.onHeaderClick(this.state.hidden, this.refs.header.dataset.originalPosition);
}
},
tsOfNewestEvent: function(room) {
@ -186,6 +237,44 @@ var RoomSubList = React.createClass({
this.setState({ sortedList: list.sort(comparator) });
},
_shouldShowNotifBadge: function(roomNotifState) {
const showBadgeInStates = [RoomNotifs.ALL_MESSAGES, RoomNotifs.ALL_MESSAGES_LOUD];
return showBadgeInStates.indexOf(roomNotifState) > -1;
},
_shouldShowMentionBadge: function(roomNotifState) {
return roomNotifState != RoomNotifs.MUTE;
},
roomNotificationCount: function() {
var self = this;
return this.props.list.reduce(function(result, room) {
var roomNotifState = RoomNotifs.getRoomNotifsState(room.roomId);
var highlight = room.getUnreadNotificationCount('highlight') > 0 || self.props.label === 'Invites';
var notificationCount = room.getUnreadNotificationCount();
const notifBadges = notificationCount > 0 && self._shouldShowNotifBadge(roomNotifState);
const mentionBadges = highlight && self._shouldShowMentionBadge(roomNotifState);
const badges = notifBadges || mentionBadges;
if (badges) {
result[0] += notificationCount;
if (highlight) {
result[1] = true;
}
}
return result;
}, [0, false]);
},
_updateSubListCount: function() {
// Force an update by setting the state to the current state
// Doing it this way rather than using forceUpdate(), so that the shouldComponentUpdate()
// method is honoured
this.setState(this.state);
},
moveRoomTile: function(room, atIndex) {
if (debug) console.log("moveRoomTile: id " + room.roomId + ", atIndex " + atIndex);
//console.log("moveRoomTile before: " + JSON.stringify(this.state.rooms));
@ -293,6 +382,7 @@ var RoomSubList = React.createClass({
unread={ Unread.doesRoomHaveUnreadMessages(room) }
highlight={ room.getUnreadNotificationCount('highlight') > 0 || self.props.label === 'Invites' }
isInvite={ self.props.label === 'Invites' }
refreshSubList={ self._updateSubListCount }
incomingCall={ self.props.incomingCall && (self.props.incomingCall.roomId === room.roomId) ? self.props.incomingCall : null } />
);
});
@ -300,35 +390,47 @@ var RoomSubList = React.createClass({
_getHeaderJsx: function() {
var TintableSvg = sdk.getComponent("elements.TintableSvg");
return (
<h2 onClick={ this.onClick } className="mx_RoomSubList_label">
{ this.props.collapsed ? '' : this.props.label }
<img className="mx_RoomSubList_chevron"
src={ this.state.hidden ? "img/list-close.svg" : "img/list-open.svg" }
width="10" height="10" />
</h2>
);
},
_createOverflowTile: function(overflowCount, totalCount) {
var BaseAvatar = sdk.getComponent('avatars.BaseAvatar');
// XXX: this is duplicated from RoomTile - factor it out
var subListNotifications = this.roomNotificationCount();
var subListNotifCount = subListNotifications[0];
var subListNotifHighlight = subListNotifications[1];
var roomCount = this.props.list.length > 0 ? this.props.list.length : '';
var isTruncatable = this.props.list.length > TRUNCATE_AT;
if (!this.state.hidden && this.state.capTruncate && isTruncatable) {
roomCount = TRUNCATE_AT + " of " + roomCount;
}
var chevronClasses = classNames({
'mx_RoomSubList_chevron': true,
'mx_RoomSubList_chevronUp': this.state.hidden,
'mx_RoomSubList_chevronRight': !this.state.hidden && this.state.capTruncate,
'mx_RoomSubList_chevronDown': !this.state.hidden && !this.state.capTruncate,
});
var badgeClasses = classNames({
'mx_RoomSubList_badge': true,
'mx_RoomSubList_badgeHighlight': subListNotifHighlight,
});
var badge;
if (subListNotifCount > 0) {
badge = <div className={badgeClasses}>{subListNotifCount > 99 ? "99+" : subListNotifCount}</div>;
}
return (
<div className="mx_RoomTile mx_RoomTile_ellipsis" onClick={this._showFullMemberList}>
<div className="mx_RoomTile_avatar">
<BaseAvatar url="img/ellipsis.svg" name="..." width={24} height={24} />
<div className="mx_RoomSubList_labelContainer" ref="header">
<div onClick={ this.onClick } className="mx_RoomSubList_label">
{ this.props.collapsed ? '' : this.props.label }
<div className="mx_RoomSubList_roomCount">{roomCount}</div>
<div className={chevronClasses}></div>
{badge}
</div>
<div className="mx_RoomTile_name">and { overflowCount } others...</div>
</div>
);
},
_showFullMemberList: function() {
this.setState({
truncateAt: -1
});
this.props.onShowMoreRooms();
},
_createOverflowTile: function() {}, // NOP
// Fix any undefined order elements of a room in a manual ordered list
// room.tag[tagname].order