Pass the call around different CallViews to keep media flowing

Previously, the CallView was attached to the RoomView, so you would get
a new CallView each time you changed the room and the one you changed
from would be destroyed. This would destroy media capture/playback as
the element was no longer in the DOM.

This is now fixed by having a "global" CallView which is attached at
the MatrixChat "page" level in the DOM hierarchy. This CallView isn't
scoped to a particular room; it will render any "active" call it can
find that *isn't the current room being displayed*. This has the side
effect of enforcing 1 call per app semantics as only the first active
call found is returned.

This fixes https://github.com/vector-im/vector-web/issues/31
This is unfinished (CSS for the global call view isn't done)
This commit is contained in:
Kegan Dougal 2015-09-15 11:05:53 +01:00
parent fc892b3580
commit 59986d8b72
4 changed files with 57 additions and 6 deletions

View file

@ -106,7 +106,7 @@ function _setCallListeners(call) {
play("ringbackAudio");
}
else if (newState === "ended" && oldState === "connected") {
_setCallState(call, call.roomId, "ended");
_setCallState(undefined, call.roomId, "ended");
pause("ringbackAudio");
play("callendAudio");
}
@ -239,5 +239,16 @@ dis.register(function(payload) {
module.exports = {
getCall: function(roomId) {
return calls[roomId] || null;
},
getAnyActiveCall: function() {
var roomsWithCalls = Object.keys(calls);
for (var i = 0; i < roomsWithCalls.length; i++) {
if (calls[roomsWithCalls[i]] &&
calls[roomsWithCalls[i]].call_state !== "ended") {
return calls[roomsWithCalls[i]];
}
}
return null;
}
};

View file

@ -17,6 +17,7 @@ limitations under the License.
'use strict';
var dis = require("../../../dispatcher");
var CallHandler = require("../../../CallHandler");
var MatrixClientPeg = require("../../../MatrixClientPeg");
/*
* State vars:
@ -24,14 +25,30 @@ var CallHandler = require("../../../CallHandler");
*
* Props:
* this.props.room = Room (JS SDK)
*
* Internal state:
* this._trackedRoom = (either from props.room or programatically set)
*/
module.exports = {
componentDidMount: function() {
this.dispatcherRef = dis.register(this.onAction);
this._trackedRoom = null;
if (this.props.room) {
this.showCall(this.props.room.roomId);
this._trackedRoom = this.props.room;
this.showCall(this._trackedRoom.roomId);
}
else {
var call = CallHandler.getAnyActiveCall();
if (call) {
console.log(
"Global CallView is now tracking active call in room %s",
call.roomId
);
this._trackedRoom = MatrixClientPeg.get().getRoom(call.roomId);
this.showCall(call.roomId);
}
}
},
@ -41,8 +58,8 @@ module.exports = {
onAction: function(payload) {
// if we were given a room_id to track, don't handle anything else.
if (payload.room_id && this.props.room &&
this.props.room.roomId !== payload.room_id) {
if (payload.room_id && this._trackedRoom &&
this._trackedRoom.roomId !== payload.room_id) {
return;
}
if (payload.action !== 'call_state') {

View file

@ -26,6 +26,7 @@ var dis = require("../../dispatcher");
var q = require("q");
var ComponentBroker = require('../../ComponentBroker');
var CallHandler = require("../../CallHandler");
var Notifier = ComponentBroker.get('organisms/Notifier');
var MatrixTools = require('../../MatrixTools');
@ -205,6 +206,13 @@ module.exports = {
case 'notifier_enabled':
this.forceUpdate();
break;
case 'call_state':
// listen for call state changes to prod the render method, which
// may hide the global CallView if the call it is tracking is dead
this.setState({
active_call: CallHandler.getAnyActiveCall()
});
break;
}
},