Voxelis/mods/MAPGEN/vox_overworld/register_ores.lua
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Split up registry.lua into smaller files, as it is getting big
2024-12-13 10:25:59 -08:00

366 lines
12 KiB
Lua

-- -------------------------------------------------------------- --
-- ORES
-- -------------------------------------------------------------- --
-- Granite
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:granite",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Diorite
minetest.register_ore({
ore_type = "blob",
ore = "vox_core:diorite",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Andesite
minetest.register_ore({
ore_type = "blob",
ore = "vox_core:andesite",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Basalt
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:basalt",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 2,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
})
-- Marble
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:marble",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Chalk
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:chalk",
wherein = "vox_core:stone",
clust_scarcity = 220 * 220 * 220, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert", "grassland"} -- Restrict to specific biomes
})
-- Limestone
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:limestone",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Obsidian
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:obsidian",
wherein = "vox_core:stone",
clust_scarcity = 1000 * 1000 * 1000, -- Increase scarcity to reduce abundance
clust_num_ores = 1,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"volcanic"} -- Restrict to specific biomes
})
-- Ores and Gems
-- Coal Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:coal_ore",
wherein = "vox_core:stone",
clust_scarcity = 60 * 60 * 60, -- Increase scarcity
clust_num_ores = 8,
clust_size = 4,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Uranium Ore
minetest.register_ore({
ore_type = "vein",
ore = "vox_core:uranium_ore",
wherein = "vox_core:stone",
clust_scarcity = 900 * 900 * 900, -- Increase scarcity to reduce abundance
clust_num_ores = 2,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "desert"} -- Restrict to specific biomes
})
-- Bone Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:bone_ore",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
})
-- Sulfur Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:sulfur_ore",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
})
-- Salt Ore
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:salt_ore",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 4,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
})
-- Copper Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:copper_ore",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Increase scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Tin Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:tin_ore",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Iron Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:iron_ore",
wherein = "vox_core:stone",
clust_scarcity = 160 * 160 * 160, -- Increase scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Gold Ore
minetest.register_ore({
ore_type = "vein",
ore = "vox_core:gold_ore",
wherein = "vox_core:stone",
clust_scarcity = 600 * 600 * 600, -- Increase scarcity to reduce abundance
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "desert"} -- Restrict to specific biomes
})
-- Silver Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:silver_ore",
wherein = "vox_core:stone",
clust_scarcity = 250 * 250 * 250, -- Increase scarcity to reduce abundance
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Diamond Ore
minetest.register_ore({
ore_type = "vein",
ore = "vox_core:diamond_ore",
wherein = "vox_core:stone",
clust_scarcity = 800 * 800 * 800, -- Increase scarcity to reduce abundance
clust_num_ores = 2,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = -50, -- Adjust for greater height
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
})
-- Emerald Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:emerald_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
-- Ruby Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:ruby_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
-- Sapphire Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:sapphire_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:topaz_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
})
-- Amethyst Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:amethyst_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
-- Opal Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:opal_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Onyx Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:onyx_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:garnet_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
-- Peridot Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:peridot_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})