-- Granite minetest.register_ore({ ore_type = "sheet", ore = "vox_core:granite", wherein = "vox_core:stone", clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common clust_num_ores = 6, clust_size = 3, y_min = -31000, y_max = 31000, biomes = {"mountains"} }) -- Diorite minetest.register_ore({ ore_type = "stratum", ore = "vox_core:diorite", wherein = "vox_core:stone", clust_scarcity = 120 * 120 * 120, clust_num_ores = 4, clust_size = 3, y_min = -31000, -- Adjust for greater depth y_max = 31000, -- Adjust for greater height biomes = {"grassland", "forest"} -- Restrict to specific biomes }) -- Andesite minetest.register_ore({ ore_type = "sheet", ore = "vox_core:andesite", wherein = "vox_core:stone", clust_scarcity = 120 * 120 * 120, -- Increase scarcity clust_num_ores = 4, clust_size = 3, y_min = -31000, -- Adjust for greater depth y_max = 31000, -- Adjust for greater height biomes = {"grassland", "forest"} -- Restrict to specific biomes }) -- Basalt minetest.register_ore({ ore_type = "stratum", ore = "vox_core:basalt", wherein = "vox_core:stone", clust_scarcity = 100 * 100 * 100, -- Increase scarcity clust_num_ores = 2, clust_size = 2, y_min = -31000, -- Adjust for greater depth y_max = 31000, -- Adjust for greater height biomes = {"tundra", "icesheet"} -- Restrict to specific biomes }) -- Marble minetest.register_ore({ ore_type = "sheet", ore = "vox_core:marble", wherein = "vox_core:stone", clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common clust_num_ores = 6, clust_size = 3, y_min = -31000, y_max = 31000, biomes = {"mountains"} }) -- Chalk minetest.register_ore({ ore_type = "sheet", ore = "vox_core:chalk", wherein = "vox_core:stone", clust_scarcity = 120 * 120 * 120, -- Increase scarcity clust_num_ores = 3, clust_size = 2, y_min = -31000, -- Adjust for greater depth y_max = 31000, -- Adjust for greater height biomes = {"desert", "grassland"} -- Restrict to specific biomes }) -- Limestone minetest.register_ore({ ore_type = "sheet", ore = "vox_core:limestone", wherein = "vox_core:stone", clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common clust_num_ores = 6, clust_size = 3, y_min = -31000, y_max = 31000, biomes = {"mountains"} }) -- Obsidian minetest.register_ore({ ore_type = "vein", ore = "vox_core:obsidian", wherein = "vox_core:stone", clust_scarcity = 100 * 100 * 100, clust_num_ores = 1, clust_size = 1, y_min = -31000, -- Adjust for greater depth y_max = 31000, -- Adjust for greater height biomes = {"volcanic"} -- Restrict to specific biomes })