-- -------------------------------------------------------------- -- -- BIOMES -- -------------------------------------------------------------- -- -- Grassland minetest.register_biome({ name = "grassland", node_top = "vox_core:dirt_with_grass", depth_top = 1, node_filler = "vox_core:dirt", depth_filler = 3, node_stone = "vox_core:stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 4, -- Smooth transition between biomes y_max = 31000, y_min = 6, -- Ensure grassland spawns above beach level heat_point = 50, humidity_point = 35 }) -- Forest minetest.register_biome({ name = "forest", node_top = "vox_core:dirt_with_grass", depth_top = 1, node_filler = "vox_core:dirt", depth_filler = 3, node_stone = "vox_core:stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, -- Smooth transition between biomes y_max = 31000, y_min = 6, -- Ensure forest spawns above beach level heat_point = 60, humidity_point = 68 }) -- Desert minetest.register_biome({ name = "desert", node_top = "vox_core:desert_sand", depth_top = 1, node_filler = "vox_core:desert_sand", depth_filler = 1, node_stone = "vox_core:desert_stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:desert_stonebrick", node_dungeon_alt = "vox_core:desert_stone", node_dungeon_stair = "vox_core:desert_stonebrick", vertical_blend = 3, -- Smooth transition between biomes y_max = 31000, y_min = 6, -- Ensure desert spawns above beach level heat_point = 92, humidity_point = 16 }) -- Tundra minetest.register_biome({ name = "tundra", node_top = "vox_core:dirt_with_snow", depth_top = 1, node_filler = "vox_core:dirt", depth_filler = 3, node_stone = "vox_core:stone", node_water_top = "vox_core:ice", depth_water_top = 10, node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 1, y_max = 31000, y_min = 1, -- Ensure tundra spawns above ocean level heat_point = 0, humidity_point = 40 }) -- Icesheet minetest.register_biome({ name = "icesheet", node_dust = "vox_core:snowblock", node_top = "vox_core:snowblock", depth_top = 1, node_filler = "vox_core:snowblock", depth_filler = 3, node_stone = "vox_core:cave_ice", node_water_top = "vox_core:ice", depth_water_top = 10, node_river_water = "vox_core:ice", node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:ice", node_dungeon_stair = "vox_core:stonebrick", y_max = 31000, y_min = 1, heat_point = 0, humidity_point = 73 }) -- Icesheet Ocean minetest.register_biome({ name = "icesheet_ocean", node_dust = "vox_core:snowblock", node_top = "vox_core:sand", depth_top = 1, node_filler = "vox_core:sand", depth_filler = 3, node_water_top = "vox_core:water_source", depth_water_top = 10, node_cave_liquid = "vox_core:water_source", node_riverbed = "vox_core:gravel", depth_riverbed = 2, y_max = 0, y_min = -255, heat_point = 0, humidity_point = 73 }) -- Tundra Under minetest.register_biome({ name = "tundra_under", node_cave_liquid = {"vox_core:water_source", "vox_core:lava_source"}, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", y_max = -1, -- Ensure tundra_under spawns below ocean level y_min = -31000, heat_point = 0, humidity_point = 40 }) -- Tundra Highland minetest.register_biome({ name = "tundra_highland", node_dust = "vox_core:snow", node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", y_max = 31000, y_min = 47, heat_point = 0, humidity_point = 40 }) -- Tundra Beach minetest.register_biome({ name = "tundra_beach", node_top = "vox_core:gravel", depth_top = 1, node_filler = "vox_core:gravel", depth_filler = 2, node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 1, y_max = 1, y_min = -3, heat_point = 0, humidity_point = 40 }) -- Tundra Ocean minetest.register_biome({ name = "tundra_ocean", node_top = "vox_core:sand", depth_top = 1, node_filler = "vox_core:sand", depth_filler = 3, node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_cave_liquid = "vox_core:water_source", node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 1, y_max = 0, y_min = -255, heat_point = 0, humidity_point = 40 }) -- Ocean minetest.register_biome({ name = "ocean", node_top = "vox_core:sand", depth_top = 1, node_filler = "vox_core:sand", depth_filler = 3, node_water_top = "vox_core:water_source", depth_water_top = 10, node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:gravel", depth_riverbed = 2, y_min = -255, y_max = 0, -- Ocean level at height 0 heat_point = 50, humidity_point = 70 }) -- River minetest.register_biome({ name = "river", node_top = "vox_core:dirt_with_grass", depth_top = 1, node_filler = "vox_core:dirt", depth_filler = 3, node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, y_min = -2, y_max = 0, -- River level at height 0 heat_point = 50, humidity_point = 70 }) -- Beach minetest.register_biome({ name = "beach", node_top = "vox_core:sand", depth_top = 1, node_filler = "vox_core:sand", depth_filler = 3, y_min = 0, y_max = 5, -- Allow beach to vary in height vertical_blend = 3, -- Smooth transition between biomes heat_point = 50, humidity_point = 70 }) -- Savanna minetest.register_biome({ name = "savanna", node_top = "vox_core:dry_dirt_with_dry_grass", depth_top = 1, node_filler = "vox_core:dry_dirt", depth_filler = 3, node_stone = "vox_core:stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, y_max = 31000, y_min = 6, heat_point = 85, humidity_point = 20 }) -- Volcanic minetest.register_biome({ name = "volcanic", node_top = "vox_core:ash_block", depth_top = 1, node_filler = "vox_core:volcanic_rock", depth_filler = 6, node_stone = "vox_core:stone", node_river_water = "vox_core:lava_source", node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, y_max = 31000, y_min = 3, heat_point = 100, humidity_point = 10 }) -- Mountain minetest.register_biome({ name = "mountain", node_top = "vox_core:granite", depth_top = 1, node_filler = "vox_core:diorite", depth_filler = 3, node_stone = "vox_core:andesite", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:gravel", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, y_max = 31000, y_min = 6, heat_point = 30, humidity_point = 40 }) -- Painted Mesa minetest.register_biome({ name = "painted_mesa", node_top = "vox_core:hardened_clay", depth_top = 1, node_filler = "vox_core:hardened_clay", depth_filler = 3, node_stone = "vox_core:stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, y_max = 31000, y_min = 6, heat_point = 75, humidity_point = 25 }) -- Register terracotta layers for Painted Mesa local colors = {"red", "orange", "yellow", "brown", "white", "light_blue", "lime", "pink"} for _, color in ipairs(colors) do minetest.register_biome({ name = "painted_mesa_" .. color, node_top = "vox_core:teracotta_" .. color, depth_top = 1, node_filler = "vox_core:teracotta_" .. color, depth_filler = 3, node_stone = "vox_core:desert_stone", node_river_water = "vox_core:river_water_source", node_riverbed = "vox_core:sand", depth_riverbed = 2, node_dungeon = "vox_core:cobble", node_dungeon_alt = "vox_core:mossycobble", node_dungeon_stair = "vox_core:stonebrick", vertical_blend = 3, y_max = 31000, y_min = 6, heat_point = 75, humidity_point = 25 }) end