Poke poke
Some checks failed
Unit Tests / busted_unit_test (push) Failing after 11m49s
Error Check / luacheck_errcheck (push) Failing after 12m28s

This commit is contained in:
DesertMermaid 2024-12-13 11:06:03 -08:00
parent 161f3f21e4
commit a654e706db
4 changed files with 279 additions and 304 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 415 B

After

Width:  |  Height:  |  Size: 476 B

View file

@ -2,6 +2,18 @@
-- BIOMES
-- -------------------------------------------------------------- --
-- Helper function to create noise parameters
local function create_noise_params(offset, scale, spread, seed, octaves, persist)
return {
offset = offset,
scale = scale,
spread = spread,
seed = seed,
octaves = octaves,
persist = persist
}
end
-- Grassland
minetest.register_biome({
name = "grassland",
@ -16,11 +28,13 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 4, -- Smooth transition between biomes
vertical_blend = 5, -- Smooth transition between biomes
horizontal_blend = 6,
y_max = 31000,
y_min = 6, -- Ensure grassland spawns above beach level
y_min = 3, -- Ensure grassland spawns above beach level
heat_point = 50,
humidity_point = 35
humidity_point = 35,
noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 12345, 3, 0.5)
})
-- Forest
@ -37,11 +51,13 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 3, -- Smooth transition between biomes
vertical_blend = 4, -- Smooth transition between biomes
horizontal_blend = 6,
y_max = 31000,
y_min = 6, -- Ensure forest spawns above beach level
heat_point = 60,
humidity_point = 68
heat_point = 45,
humidity_point = 70,
noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 67890, 3, 0.5)
})
-- Desert
@ -58,9 +74,10 @@ minetest.register_biome({
node_dungeon = "vox_core:desert_stonebrick",
node_dungeon_alt = "vox_core:desert_stone",
node_dungeon_stair = "vox_core:desert_stonebrick",
vertical_blend = 3, -- Smooth transition between biomes
vertical_blend = 5, -- Smooth transition between biomes
horizontal_blend = 6,
y_max = 31000,
y_min = 6, -- Ensure desert spawns above beach level
y_min = 1, -- Ensure desert spawns above beach level
heat_point = 92,
humidity_point = 16
})
@ -81,7 +98,8 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 1,
vertical_blend = 5,
horizontal_blend = 6,
y_max = 31000,
y_min = 1, -- Ensure tundra spawns above ocean level
heat_point = 0,
@ -151,6 +169,8 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 5,
horizontal_blend = 6,
y_max = 31000,
y_min = 47,
heat_point = 0,
@ -169,8 +189,9 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 1,
y_max = 1,
vertical_blend = 5,
horizontal_blend = 6,
y_max = 4,
y_min = -3,
heat_point = 0,
humidity_point = 40
@ -190,6 +211,7 @@ minetest.register_biome({
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 1,
horizontal_blend = 6,
y_max = 0,
y_min = -255,
heat_point = 0,
@ -207,7 +229,7 @@ minetest.register_biome({
depth_water_top = 10,
node_river_water = "vox_core:river_water_source",
node_riverbed = "vox_core:gravel",
depth_riverbed = 2,
depth_riverbed = 4,
y_min = -255,
y_max = 0, -- Ocean level at height 0
heat_point = 50,
@ -223,7 +245,7 @@ minetest.register_biome({
depth_filler = 3,
node_river_water = "vox_core:river_water_source",
node_riverbed = "vox_core:sand",
depth_riverbed = 2,
depth_riverbed = 3,
y_min = -2,
y_max = 0, -- River level at height 0
heat_point = 50,
@ -240,6 +262,7 @@ minetest.register_biome({
y_min = 0,
y_max = 5, -- Allow beach to vary in height
vertical_blend = 3, -- Smooth transition between biomes
horizontal_blend = 6,
heat_point = 50,
humidity_point = 70
})
@ -251,16 +274,17 @@ minetest.register_biome({
depth_top = 1,
node_filler = "vox_core:dry_dirt",
depth_filler = 3,
node_stone = "vox_core:stone",
node_stone = "vox_core:desert_stone",
node_river_water = "vox_core:river_water_source",
node_riverbed = "vox_core:sand",
depth_riverbed = 2,
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 3,
vertical_blend = 4,
horizontal_blend = 6,
y_max = 31000,
y_min = 6,
y_min = 4,
heat_point = 85,
humidity_point = 20
})
@ -279,9 +303,10 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 3,
vertical_blend = 4,
horizontal_blend = 6,
y_max = 31000,
y_min = 3,
y_min = 7,
heat_point = 100,
humidity_point = 10
})
@ -300,9 +325,10 @@ minetest.register_biome({
node_dungeon = "vox_core:cobble",
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 3,
horizontal_blend = 6,
vertical_blend = 10,
y_max = 31000,
y_min = 6,
y_min = 40,
heat_point = 30,
humidity_point = 40
})
@ -314,7 +340,7 @@ minetest.register_biome({
depth_top = 1,
node_filler = "vox_core:hardened_clay",
depth_filler = 3,
node_stone = "vox_core:stone",
node_stone = "vox_core:desert_stone",
node_river_water = "vox_core:river_water_source",
node_riverbed = "vox_core:sand",
depth_riverbed = 2,
@ -322,10 +348,12 @@ minetest.register_biome({
node_dungeon_alt = "vox_core:mossycobble",
node_dungeon_stair = "vox_core:stonebrick",
vertical_blend = 3,
horizontal_blend = 6,
y_max = 31000,
y_min = 6,
y_min = 3,
heat_point = 75,
humidity_point = 25
humidity_point = 25,
noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 54321, 3, 0.5)
})
-- Register terracotta layers for Painted Mesa
@ -348,7 +376,7 @@ for _, color in ipairs(colors) do
y_max = 31000,
y_min = 6,
heat_point = 75,
humidity_point = 25
humidity_point = 25,
noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 98765, 3, 0.5)
})
end
end

View file

@ -0,0 +1,102 @@
-- Granite
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:granite",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Diorite
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:diorite",
wherein = "vox_core:stone",
clust_scarcity = 120 * 120 * 120,
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Andesite
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:andesite",
wherein = "vox_core:stone",
clust_scarcity = 120 * 120 * 120, -- Increase scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Basalt
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:basalt",
wherein = "vox_core:stone",
clust_scarcity = 100 * 100 * 100, -- Increase scarcity
clust_num_ores = 2,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
})
-- Marble
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:marble",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Chalk
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:chalk",
wherein = "vox_core:stone",
clust_scarcity = 120 * 120 * 120, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert", "grassland"} -- Restrict to specific biomes
})
-- Limestone
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:limestone",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Obsidian
minetest.register_ore({
ore_type = "vein",
ore = "vox_core:obsidian",
wherein = "vox_core:stone",
clust_scarcity = 100 * 100 * 100,
clust_num_ores = 1,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"volcanic"} -- Restrict to specific biomes
})

View file

@ -2,135 +2,30 @@
-- ORES
-- -------------------------------------------------------------- --
-- Granite
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:granite",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Diorite
minetest.register_ore({
ore_type = "blob",
ore = "vox_core:diorite",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Andesite
minetest.register_ore({
ore_type = "blob",
ore = "vox_core:andesite",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
})
-- Basalt
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:basalt",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 2,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
})
-- Marble
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:marble",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Chalk
minetest.register_ore({
ore_type = "sheet",
ore = "vox_core:chalk",
wherein = "vox_core:stone",
clust_scarcity = 220 * 220 * 220, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert", "grassland"} -- Restrict to specific biomes
})
-- Limestone
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:limestone",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
clust_num_ores = 6,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"mountains"}
})
-- Obsidian
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:obsidian",
wherein = "vox_core:stone",
clust_scarcity = 1000 * 1000 * 1000, -- Increase scarcity to reduce abundance
clust_num_ores = 1,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"volcanic"} -- Restrict to specific biomes
})
-- Ores and Gems
-- Coal Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:coal_ore",
wherein = "vox_core:stone",
clust_scarcity = 60 * 60 * 60, -- Increase scarcity
clust_num_ores = 8,
clust_size = 4,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
clust_scarcity = 10 * 10 * 10, -- Make coal more common
clust_num_ores = 12,
clust_size = 6,
y_min = -31000,
y_max = 31000,
biomes = {"grassland", "forest", "desert", "tundra", "icesheet", "savanna", "volcanic", "mountain", "painted_mesa"}
})
-- Uranium Ore
minetest.register_ore({
ore_type = "vein",
ore_type = "scatter",
ore = "vox_core:uranium_ore",
wherein = "vox_core:stone",
clust_scarcity = 900 * 900 * 900, -- Increase scarcity to reduce abundance
clust_num_ores = 2,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "desert"} -- Restrict to specific biomes
clust_scarcity = 400 * 400 * 400, -- Adjust scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = 31000,
biomes = {"tundra", "desert", "volcanic", "mountain"}
})
-- Bone Ore
@ -138,63 +33,12 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:bone_ore",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
})
-- Sulfur Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:sulfur_ore",
wherein = "vox_core:stone",
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
})
-- Salt Ore
minetest.register_ore({
ore_type = "stratum",
ore = "vox_core:salt_ore",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_scarcity = 100 * 100 * 100, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
})
-- Copper Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:copper_ore",
wherein = "vox_core:stone",
clust_scarcity = 180 * 180 * 180, -- Increase scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Tin Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:tin_ore",
wherein = "vox_core:stone",
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
y_min = -31000,
y_max = 31000,
biomes = {"tundra", "desert", "savanna", "volcanic"}
})
-- Iron Ore
@ -202,51 +46,64 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:iron_ore",
wherein = "vox_core:stone",
clust_scarcity = 160 * 160 * 160, -- Increase scarcity
clust_scarcity = 15 * 15 * 15, -- Make iron more common
clust_num_ores = 10,
clust_size = 5,
y_min = -31000,
y_max = 31000,
biomes = {"grassland", "forest", "desert", "tundra", "icesheet", "savanna", "volcanic", "mountain", "painted_mesa"}
})
-- Copper Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:copper_ore",
wherein = "vox_core:stone",
clust_scarcity = 20 * 20 * 20, -- Adjust scarcity
clust_num_ores = 8,
clust_size = 4,
y_min = -31000,
y_max = 31000,
biomes = {"grassland", "forest", "desert", "tundra", "savanna", "volcanic", "mountain"}
})
-- Tin Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:tin_ore",
wherein = "vox_core:stone",
clust_scarcity = 25 * 25 * 25, -- Adjust scarcity
clust_num_ores = 6,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland", "forest"} -- Restrict to specific biomes
y_min = -31000,
y_max = 31000,
biomes = {"grassland", "forest", "desert", "tundra", "savanna", "volcanic", "mountain"}
})
-- Gold Ore
minetest.register_ore({
ore_type = "vein",
ore_type = "scatter",
ore = "vox_core:gold_ore",
wherein = "vox_core:stone",
clust_scarcity = 600 * 600 * 600, -- Increase scarcity to reduce abundance
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"tundra", "desert"} -- Restrict to specific biomes
})
-- Silver Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:silver_ore",
wherein = "vox_core:stone",
clust_scarcity = 250 * 250 * 250, -- Increase scarcity to reduce abundance
clust_num_ores = 6,
clust_scarcity = 50 * 50 * 50, -- Adjust scarcity
clust_num_ores = 5,
clust_size = 3,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
y_min = -31000,
y_max = 31000,
biomes = {"desert", "volcanic", "mountain", "painted_mesa"}
})
-- Diamond Ore
minetest.register_ore({
ore_type = "vein",
ore_type = "scatter",
ore = "vox_core:diamond_ore",
wherein = "vox_core:stone",
clust_scarcity = 800 * 800 * 800, -- Increase scarcity to reduce abundance
clust_num_ores = 2,
clust_size = 1,
y_min = -31000, -- Adjust for greater depth
y_max = -50, -- Adjust for greater height
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
clust_scarcity = 100 * 100 * 100, -- Adjust scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = -50,
biomes = {"mountain", "volcanic"}
})
-- Emerald Ore
@ -254,12 +111,12 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:emerald_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"forest", "mountain"}
})
-- Ruby Ore
@ -267,12 +124,12 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:ruby_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"desert", "volcanic"}
})
-- Sapphire Ore
@ -280,24 +137,12 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:sapphire_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
})
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:topaz_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"desert"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"tundra", "icesheet"}
})
-- Amethyst Ore
@ -305,50 +150,25 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:amethyst_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"forest", "mountain"}
})
-- Opal Ore
-- Topaz Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:opal_ore",
ore = "vox_core:topaz_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
-- Onyx Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:onyx_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"grassland"} -- Restrict to specific biomes
})
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:garnet_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"desert", "savanna"}
})
-- Peridot Ore
@ -356,11 +176,36 @@ minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:peridot_ore",
wherein = "vox_core:stone",
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
clust_num_ores = 3,
clust_size = 2,
y_min = -31000, -- Adjust for greater depth
y_max = 31000, -- Adjust for greater height
biomes = {"forest"} -- Restrict to specific biomes
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"forest", "grassland"}
})
-- Opal Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:opal_ore",
wherein = "vox_core:stone",
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"forest", "mountain"}
})
-- Onyx Ore
minetest.register_ore({
ore_type = "scatter",
ore = "vox_core:onyx_ore",
wherein = "vox_core:stone",
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = 31000,
biomes = {"volcanic", "mountain"}
})