Poke poke
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4 changed files with 279 additions and 304 deletions
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Before Width: | Height: | Size: 415 B After Width: | Height: | Size: 476 B |
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@ -2,6 +2,18 @@
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-- BIOMES
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-- -------------------------------------------------------------- --
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-- Helper function to create noise parameters
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local function create_noise_params(offset, scale, spread, seed, octaves, persist)
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return {
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offset = offset,
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scale = scale,
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spread = spread,
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seed = seed,
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octaves = octaves,
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persist = persist
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}
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end
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-- Grassland
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minetest.register_biome({
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name = "grassland",
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@ -16,11 +28,13 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 4, -- Smooth transition between biomes
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vertical_blend = 5, -- Smooth transition between biomes
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 6, -- Ensure grassland spawns above beach level
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y_min = 3, -- Ensure grassland spawns above beach level
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heat_point = 50,
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humidity_point = 35
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humidity_point = 35,
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noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 12345, 3, 0.5)
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})
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-- Forest
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@ -37,11 +51,13 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 3, -- Smooth transition between biomes
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vertical_blend = 4, -- Smooth transition between biomes
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 6, -- Ensure forest spawns above beach level
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heat_point = 60,
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humidity_point = 68
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heat_point = 45,
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humidity_point = 70,
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noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 67890, 3, 0.5)
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})
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-- Desert
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@ -58,9 +74,10 @@ minetest.register_biome({
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node_dungeon = "vox_core:desert_stonebrick",
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node_dungeon_alt = "vox_core:desert_stone",
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node_dungeon_stair = "vox_core:desert_stonebrick",
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vertical_blend = 3, -- Smooth transition between biomes
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vertical_blend = 5, -- Smooth transition between biomes
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 6, -- Ensure desert spawns above beach level
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y_min = 1, -- Ensure desert spawns above beach level
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heat_point = 92,
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humidity_point = 16
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})
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@ -81,7 +98,8 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 1,
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vertical_blend = 5,
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 1, -- Ensure tundra spawns above ocean level
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heat_point = 0,
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@ -151,6 +169,8 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 5,
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 47,
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heat_point = 0,
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@ -169,8 +189,9 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 1,
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y_max = 1,
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vertical_blend = 5,
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horizontal_blend = 6,
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y_max = 4,
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y_min = -3,
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heat_point = 0,
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humidity_point = 40
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@ -190,6 +211,7 @@ minetest.register_biome({
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 1,
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horizontal_blend = 6,
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y_max = 0,
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y_min = -255,
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heat_point = 0,
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@ -207,7 +229,7 @@ minetest.register_biome({
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depth_water_top = 10,
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node_river_water = "vox_core:river_water_source",
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node_riverbed = "vox_core:gravel",
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depth_riverbed = 2,
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depth_riverbed = 4,
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y_min = -255,
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y_max = 0, -- Ocean level at height 0
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heat_point = 50,
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@ -223,7 +245,7 @@ minetest.register_biome({
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depth_filler = 3,
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node_river_water = "vox_core:river_water_source",
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node_riverbed = "vox_core:sand",
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depth_riverbed = 2,
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depth_riverbed = 3,
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y_min = -2,
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y_max = 0, -- River level at height 0
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heat_point = 50,
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@ -240,6 +262,7 @@ minetest.register_biome({
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y_min = 0,
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y_max = 5, -- Allow beach to vary in height
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vertical_blend = 3, -- Smooth transition between biomes
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horizontal_blend = 6,
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heat_point = 50,
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humidity_point = 70
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})
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@ -251,16 +274,17 @@ minetest.register_biome({
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depth_top = 1,
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node_filler = "vox_core:dry_dirt",
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depth_filler = 3,
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node_stone = "vox_core:stone",
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node_stone = "vox_core:desert_stone",
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node_river_water = "vox_core:river_water_source",
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node_riverbed = "vox_core:sand",
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depth_riverbed = 2,
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 3,
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vertical_blend = 4,
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 6,
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y_min = 4,
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heat_point = 85,
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humidity_point = 20
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})
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@ -279,9 +303,10 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 3,
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vertical_blend = 4,
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 3,
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y_min = 7,
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heat_point = 100,
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humidity_point = 10
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})
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@ -300,9 +325,10 @@ minetest.register_biome({
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node_dungeon = "vox_core:cobble",
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 3,
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horizontal_blend = 6,
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vertical_blend = 10,
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y_max = 31000,
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y_min = 6,
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y_min = 40,
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heat_point = 30,
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humidity_point = 40
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})
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@ -314,7 +340,7 @@ minetest.register_biome({
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depth_top = 1,
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node_filler = "vox_core:hardened_clay",
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depth_filler = 3,
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node_stone = "vox_core:stone",
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node_stone = "vox_core:desert_stone",
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node_river_water = "vox_core:river_water_source",
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node_riverbed = "vox_core:sand",
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depth_riverbed = 2,
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@ -322,10 +348,12 @@ minetest.register_biome({
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node_dungeon_alt = "vox_core:mossycobble",
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node_dungeon_stair = "vox_core:stonebrick",
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vertical_blend = 3,
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horizontal_blend = 6,
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y_max = 31000,
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y_min = 6,
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y_min = 3,
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heat_point = 75,
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humidity_point = 25
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humidity_point = 25,
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noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 54321, 3, 0.5)
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})
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-- Register terracotta layers for Painted Mesa
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@ -348,7 +376,7 @@ for _, color in ipairs(colors) do
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y_max = 31000,
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y_min = 6,
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heat_point = 75,
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humidity_point = 25
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humidity_point = 25,
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noise_params = create_noise_params(0, 1, {x = 100, y = 100, z = 100}, 98765, 3, 0.5)
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})
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end
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end
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102
mods/MAPGEN/vox_overworld/register_minerals.lua
Normal file
102
mods/MAPGEN/vox_overworld/register_minerals.lua
Normal file
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-- Granite
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:granite",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Diorite
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minetest.register_ore({
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ore_type = "stratum",
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ore = "vox_core:diorite",
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wherein = "vox_core:stone",
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clust_scarcity = 120 * 120 * 120,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"grassland", "forest"} -- Restrict to specific biomes
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})
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-- Andesite
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:andesite",
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wherein = "vox_core:stone",
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clust_scarcity = 120 * 120 * 120, -- Increase scarcity
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"grassland", "forest"} -- Restrict to specific biomes
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})
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-- Basalt
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minetest.register_ore({
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ore_type = "stratum",
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ore = "vox_core:basalt",
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wherein = "vox_core:stone",
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clust_scarcity = 100 * 100 * 100, -- Increase scarcity
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clust_num_ores = 2,
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clust_size = 2,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
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})
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-- Marble
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:marble",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Chalk
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:chalk",
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wherein = "vox_core:stone",
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clust_scarcity = 120 * 120 * 120, -- Increase scarcity
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"desert", "grassland"} -- Restrict to specific biomes
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})
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-- Limestone
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:limestone",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Obsidian
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minetest.register_ore({
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ore_type = "vein",
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ore = "vox_core:obsidian",
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wherein = "vox_core:stone",
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clust_scarcity = 100 * 100 * 100,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"volcanic"} -- Restrict to specific biomes
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})
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@ -2,135 +2,30 @@
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-- ORES
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-- -------------------------------------------------------------- --
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-- Granite
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minetest.register_ore({
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ore_type = "scatter",
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ore = "vox_core:granite",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Diorite
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minetest.register_ore({
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ore_type = "blob",
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ore = "vox_core:diorite",
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wherein = "vox_core:stone",
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clust_scarcity = 200 * 200 * 200, -- Increase scarcity
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"grassland", "forest"} -- Restrict to specific biomes
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})
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-- Andesite
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minetest.register_ore({
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ore_type = "blob",
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ore = "vox_core:andesite",
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wherein = "vox_core:stone",
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clust_scarcity = 200 * 200 * 200, -- Increase scarcity
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"grassland", "forest"} -- Restrict to specific biomes
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})
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-- Basalt
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minetest.register_ore({
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ore_type = "stratum",
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ore = "vox_core:basalt",
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wherein = "vox_core:stone",
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clust_scarcity = 300 * 300 * 300, -- Increase scarcity
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clust_num_ores = 2,
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clust_size = 2,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
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})
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-- Marble
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minetest.register_ore({
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ore_type = "scatter",
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ore = "vox_core:marble",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Chalk
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minetest.register_ore({
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ore_type = "sheet",
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ore = "vox_core:chalk",
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wherein = "vox_core:stone",
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clust_scarcity = 220 * 220 * 220, -- Increase scarcity
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"desert", "grassland"} -- Restrict to specific biomes
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})
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-- Limestone
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minetest.register_ore({
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ore_type = "scatter",
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ore = "vox_core:limestone",
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wherein = "vox_core:stone",
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clust_scarcity = 180 * 180 * 180, -- Decrease scarcity to make more common
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -31000,
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y_max = 31000,
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biomes = {"mountains"}
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})
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-- Obsidian
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minetest.register_ore({
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ore_type = "scatter",
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ore = "vox_core:obsidian",
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wherein = "vox_core:stone",
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clust_scarcity = 1000 * 1000 * 1000, -- Increase scarcity to reduce abundance
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clust_num_ores = 1,
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clust_size = 1,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
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biomes = {"volcanic"} -- Restrict to specific biomes
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})
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-- Ores and Gems
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-- Coal Ore
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minetest.register_ore({
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ore_type = "scatter",
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ore = "vox_core:coal_ore",
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wherein = "vox_core:stone",
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clust_scarcity = 60 * 60 * 60, -- Increase scarcity
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clust_num_ores = 8,
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clust_size = 4,
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y_min = -31000, -- Adjust for greater depth
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y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland", "forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 10 * 10 * 10, -- Make coal more common
|
||||
clust_num_ores = 12,
|
||||
clust_size = 6,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"grassland", "forest", "desert", "tundra", "icesheet", "savanna", "volcanic", "mountain", "painted_mesa"}
|
||||
})
|
||||
|
||||
-- Uranium Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "vein",
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:uranium_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 900 * 900 * 900, -- Increase scarcity to reduce abundance
|
||||
clust_num_ores = 2,
|
||||
clust_size = 1,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"tundra", "desert"} -- Restrict to specific biomes
|
||||
clust_scarcity = 400 * 400 * 400, -- Adjust scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"tundra", "desert", "volcanic", "mountain"}
|
||||
})
|
||||
|
||||
-- Bone Ore
|
||||
|
@ -138,63 +33,12 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:bone_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
})
|
||||
|
||||
-- Sulfur Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:sulfur_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 300 * 300 * 300, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"desert"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
-- Salt Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "stratum",
|
||||
ore = "vox_core:salt_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
|
||||
clust_scarcity = 100 * 100 * 100, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"desert"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
-- Copper Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:copper_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 180 * 180 * 180, -- Increase scarcity
|
||||
clust_num_ores = 6,
|
||||
clust_size = 3,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
-- Tin Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:tin_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 200 * 200 * 200, -- Increase scarcity
|
||||
clust_num_ores = 6,
|
||||
clust_size = 3,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland"} -- Restrict to specific biomes
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"tundra", "desert", "savanna", "volcanic"}
|
||||
})
|
||||
|
||||
-- Iron Ore
|
||||
|
@ -202,51 +46,64 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:iron_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 160 * 160 * 160, -- Increase scarcity
|
||||
clust_scarcity = 15 * 15 * 15, -- Make iron more common
|
||||
clust_num_ores = 10,
|
||||
clust_size = 5,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"grassland", "forest", "desert", "tundra", "icesheet", "savanna", "volcanic", "mountain", "painted_mesa"}
|
||||
})
|
||||
|
||||
-- Copper Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:copper_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 20 * 20 * 20, -- Adjust scarcity
|
||||
clust_num_ores = 8,
|
||||
clust_size = 4,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"grassland", "forest", "desert", "tundra", "savanna", "volcanic", "mountain"}
|
||||
})
|
||||
|
||||
-- Tin Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:tin_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 25 * 25 * 25, -- Adjust scarcity
|
||||
clust_num_ores = 6,
|
||||
clust_size = 3,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland", "forest"} -- Restrict to specific biomes
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"grassland", "forest", "desert", "tundra", "savanna", "volcanic", "mountain"}
|
||||
})
|
||||
|
||||
-- Gold Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "vein",
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:gold_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 600 * 600 * 600, -- Increase scarcity to reduce abundance
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"tundra", "desert"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
-- Silver Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:silver_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 250 * 250 * 250, -- Increase scarcity to reduce abundance
|
||||
clust_num_ores = 6,
|
||||
clust_scarcity = 50 * 50 * 50, -- Adjust scarcity
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland"} -- Restrict to specific biomes
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"desert", "volcanic", "mountain", "painted_mesa"}
|
||||
})
|
||||
|
||||
-- Diamond Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "vein",
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:diamond_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 800 * 800 * 800, -- Increase scarcity to reduce abundance
|
||||
clust_num_ores = 2,
|
||||
clust_size = 1,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = -50, -- Adjust for greater height
|
||||
biomes = {"tundra", "icesheet"} -- Restrict to specific biomes
|
||||
clust_scarcity = 100 * 100 * 100, -- Adjust scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000,
|
||||
y_max = -50,
|
||||
biomes = {"mountain", "volcanic"}
|
||||
})
|
||||
|
||||
-- Emerald Ore
|
||||
|
@ -254,12 +111,12 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:emerald_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"forest", "mountain"}
|
||||
})
|
||||
|
||||
-- Ruby Ore
|
||||
|
@ -267,12 +124,12 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:ruby_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"desert", "volcanic"}
|
||||
})
|
||||
|
||||
-- Sapphire Ore
|
||||
|
@ -280,24 +137,12 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:sapphire_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:topaz_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"desert"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"tundra", "icesheet"}
|
||||
})
|
||||
|
||||
-- Amethyst Ore
|
||||
|
@ -305,50 +150,25 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:amethyst_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"forest", "mountain"}
|
||||
})
|
||||
|
||||
-- Opal Ore
|
||||
-- Topaz Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:opal_ore",
|
||||
ore = "vox_core:topaz_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
-- Onyx Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:onyx_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"grassland"} -- Restrict to specific biomes
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:garnet_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"desert", "savanna"}
|
||||
})
|
||||
|
||||
-- Peridot Ore
|
||||
|
@ -356,11 +176,36 @@ minetest.register_ore({
|
|||
ore_type = "scatter",
|
||||
ore = "vox_core:peridot_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 450 * 450 * 450, -- Increase scarcity
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -31000, -- Adjust for greater depth
|
||||
y_max = 31000, -- Adjust for greater height
|
||||
biomes = {"forest"} -- Restrict to specific biomes
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"forest", "grassland"}
|
||||
})
|
||||
|
||||
-- Opal Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:opal_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"forest", "mountain"}
|
||||
})
|
||||
|
||||
-- Onyx Ore
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "vox_core:onyx_ore",
|
||||
wherein = "vox_core:stone",
|
||||
clust_scarcity = 150 * 150 * 150, -- Adjust scarcity
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
biomes = {"volcanic", "mountain"}
|
||||
})
|
Loading…
Add table
Reference in a new issue