package com.example.examplemod; import com.mojang.logging.LogUtils; import net.minecraft.client.Minecraft; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.core.registries.Registries; import net.minecraft.world.food.FoodProperties; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.CreativeModeTabs; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.material.MapColor; import net.neoforged.api.distmarker.Dist; import net.neoforged.bus.api.IEventBus; import net.neoforged.bus.api.SubscribeEvent; import net.neoforged.fml.ModLoadingContext; import net.neoforged.fml.common.Mod; import net.neoforged.fml.config.ModConfig; import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent; import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent; import net.neoforged.neoforge.common.NeoForge; import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent; import net.neoforged.neoforge.event.server.ServerStartingEvent; import net.neoforged.neoforge.registries.DeferredBlock; import net.neoforged.neoforge.registries.DeferredHolder; import net.neoforged.neoforge.registries.DeferredItem; import net.neoforged.neoforge.registries.DeferredRegister; import org.slf4j.Logger; // The value here should match an entry in the META-INF/mods.toml file @Mod(ExampleMod.MODID) public class ExampleMod { // Define mod id in a common place for everything to reference public static final String MODID = "examplemod"; // Directly reference a slf4j logger private static final Logger LOGGER = LogUtils.getLogger(); // Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace public static final DeferredRegister.Blocks BLOCKS = DeferredRegister.createBlocks(MODID); // Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(MODID); // Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID); // Creates a new Block with the id "examplemod:example_block", combining the namespace and path public static final DeferredBlock<Block> EXAMPLE_BLOCK = BLOCKS.registerSimpleBlock("example_block", BlockBehaviour.Properties.of().mapColor(MapColor.STONE)); // Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path public static final DeferredItem<BlockItem> EXAMPLE_BLOCK_ITEM = ITEMS.registerSimpleBlockItem("example_block", EXAMPLE_BLOCK); // Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2 public static final DeferredItem<Item> EXAMPLE_ITEM = ITEMS.registerSimpleItem("example_item", new Item.Properties().food(new FoodProperties.Builder() .alwaysEat().nutrition(1).saturationMod(2f).build())); // Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder() .withTabsBefore(CreativeModeTabs.COMBAT) .icon(() -> EXAMPLE_ITEM.get().getDefaultInstance()) .displayItems((parameters, output) -> { output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event }).build()); // The constructor for the mod class is the first code that is run when your mod is loaded. // FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically. public ExampleMod(IEventBus modEventBus) { // Register the commonSetup method for modloading modEventBus.addListener(this::commonSetup); // Register the Deferred Register to the mod event bus so blocks get registered BLOCKS.register(modEventBus); // Register the Deferred Register to the mod event bus so items get registered ITEMS.register(modEventBus); // Register the Deferred Register to the mod event bus so tabs get registered CREATIVE_MODE_TABS.register(modEventBus); // Register ourselves for server and other game events we are interested in. // Note that this is necessary if and only if we want *this* class (ExampleMod) to respond directly to events. // Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below. NeoForge.EVENT_BUS.register(this); // Register the item to a creative tab modEventBus.addListener(this::addCreative); // Register our mod's ModConfigSpec so that FML can create and load the config file for us ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC); } private void commonSetup(final FMLCommonSetupEvent event) { // Some common setup code LOGGER.info("HELLO FROM COMMON SETUP"); if (Config.logDirtBlock) LOGGER.info("DIRT BLOCK >> {}", BuiltInRegistries.BLOCK.getKey(Blocks.DIRT)); LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber); Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString())); } // Add the example block item to the building blocks tab private void addCreative(BuildCreativeModeTabContentsEvent event) { if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS) event.accept(EXAMPLE_BLOCK_ITEM); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { // Do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public static class ClientModEvents { @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { // Some client setup code LOGGER.info("HELLO FROM CLIENT SETUP"); LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName()); } } }