added old 3ds stuff
This commit is contained in:
parent
526bdc91cc
commit
61e90aef4f
13 changed files with 853 additions and 5574 deletions
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@ -1,5 +1,12 @@
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{
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"posts": [
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{
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"metadata": {
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"description": "A guide to using RomFS on the 3DS. (Old)", "date": "2025-01-01", "tags": ["3ds", "programming", "c", "devkitpro", "old"], "previous": "old3ds_helloworld.md", "next": "old3ds_touchscreen.md"
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},
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"id": "old3ds_romfs",
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"url": "/blog/old3ds_romfs.md"
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},
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{
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"metadata": {
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"description": "A curated list of awesome stuff I like", "date": "2024-11-26", "tags": ["awesome", "curated"]
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@ -16,10 +23,24 @@
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},
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{
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"metadata": {
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"description": "A test post to see how the site styling looks", "date": "2024-12-31", "tags": ["meta", "web"]
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"description": "A guide to using the touchscreen on the 3DS. (Old)", "date": "2025-01-01", "tags": ["3ds", "programming", "c", "devkitpro", "old"], "previous": "old3ds_romfs.md"
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},
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"id": "old3ds_touchscreen",
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"url": "/blog/old3ds_touchscreen.md"
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},
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{
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"metadata": {
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"description": "A test post to see how the site styling looks", "date": "2025-01-01", "tags": ["meta", "web"]
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},
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"id": "styling_test",
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"url": "/blog/styling_test.md"
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},
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{
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"metadata": {
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"description": "A guide to creating a simple Hello, World program for the 3DS. (Old)", "date": "2025-01-01", "tags": ["3ds", "programming", "c", "devkitpro", "old"], "next": "old3ds_romfs.md"
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},
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"id": "old3ds_helloworld",
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"url": "/blog/old3ds_helloworld.md"
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}
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]
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}
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@ -31,17 +31,8 @@ export default function configured_markdown(): MarkdownIt {
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"</code></pre>";
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},
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||||
});
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// .use(figure, {
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// mathFence: true,
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// render: (content: any, displayMode: any) => {
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// // render tex here and return svg
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// console.log("figure render");
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// console.log(content);
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// return TeXToSVG(content);
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// },
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// });
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md = md.use(tab)
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md = md
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.use(tasklist)
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.use(mark)
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.use(footnote)
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@ -51,6 +42,8 @@ export default function configured_markdown(): MarkdownIt {
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"important", "success", "caution", "question", "done",
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"quote", "deprecated", "example"
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],
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||||
}).use(tab, {
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name: "tabs"
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});
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||||
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md.renderer.rules.text = function (tokens, idx, options, env, self) {
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@ -301,5 +301,4 @@ Hosted
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@apply border-2 border-purple-600;
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box-shadow: 0 0 7px #A020F0;
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}
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</style>
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@ -1,10 +1,17 @@
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<script setup>
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import { ref, watch } from 'vue';
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import fm from 'front-matter';
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import { auto } from '@popperjs/core';
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||||
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const props = defineProps({
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url: String,
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tagFilter: Array
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tagFilter: Array,
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// Allow sm, md, and lg
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size: {
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type: String,
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default: 'full',
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validator: (value) => ['xs', 'sm', 'md', 'full'].includes(value)
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}
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});
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const url = ref(props.url)
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@ -19,6 +26,7 @@ const description = ref(null);
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const date = ref(null);
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const tags = ref(null);
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// watch the params of the route to fetch the data again
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watch(url, async () => {
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await fetchData()
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@ -38,6 +46,8 @@ async function fetchData() {
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description.value = processed.attributes.description
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date.value = processed.attributes.date
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tags.value = processed.attributes.tags
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date.value = new Date(date.value).toLocaleDateString()
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} catch (err) {
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error.value = err.toString()
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loading.value = false
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@ -49,33 +59,119 @@ async function fetchData() {
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<template>
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<NuxtLink :href="'/blog?post=' +url">
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<div class="m-4 min-h-30 min-width-90 text-white transition hover:bg-purple-600 bg-opacity-50 hover:bg-opacity-70">
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<Card>
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||||
<div v-if="loading" class="text-center animate-pulse">
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</div>
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<div v-else-if="error" class="text-center">
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<h2>Error: {{ error }}</h2>
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<button @click="fetchData">Retry</button>
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</div>
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<div v-else>
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<div class="grid">
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<div class="justify-center">
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<h1>{{ title }}</h1>
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</div>
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<div class="flex justify-center">
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<div v-for="tag in tags" :key="tag" class="m-1 text-center">
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<div v-if="props.tagFilter.includes(tag)">
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<span class="text-xs bg-slate-700 border-white border-2 text-white p-1 rounded-md">{{ tag }}</span>
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<!-- Large -->
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<div v-if = "size === 'full'">
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<div class="m-4 min-h-30 min-width-90 text-white transition hover:bg-purple-600 bg-opacity-50 hover:bg-opacity-70">
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<Card>
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||||
<div v-if="loading" class="text-center animate-pulse">
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</div>
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<div v-else-if="error" class="text-center">
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<h2>Error: {{ error }}</h2>
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<button @click="fetchData">Retry</button>
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</div>
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<div v-else>
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<div class="grid">
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<div class="justify-center">
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<h1>{{ title }}</h1>
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<small>{{ date }}</small>
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</div>
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<div class="flex justify-center">
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<div v-for="tag in tags" :key="tag" class="m-1 text-center">
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<div v-if="props.tagFilter.includes(tag)">
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<span class="text-xs bg-slate-700 border-white border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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<div v-else>
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<span class="text-xs bg-black border-purple-400 border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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</div>
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</div>
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</div>
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<div v-else>
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<span class="text-xs bg-black border-purple-400 border-2 text-white p-1 rounded-md">{{ tag }}</span>
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<p>{{ description }}</p>
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</div>
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</Card>
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</div>
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</div>
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||||
<!-- Medium -->
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<div v-else-if = "size === 'md'">
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<div class="m-4 min-h-30 min-width-50 text-white transition hover:bg-purple-600 bg-opacity-50 hover:bg-opacity-70">
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<Card>
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<div v-if="loading" class="text-center animate-pulse">
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</div>
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<div v-else-if="error" class="text-center">
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<h2>Error: {{ error }}</h2>
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<button @click="fetchData">Retry</button>
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</div>
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<div v-else>
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<div class="grid">
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<div class="justify-center">
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<h2>{{ title }}</h2>
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<small>{{ date }}</small>
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</div>
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<div class="flex justify-center">
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<div v-for="tag in tags" :key="tag" class="m-1 text-center">
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<div v-if="props.tagFilter.includes(tag)">
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<span class="text-xs bg-slate-700 border-white border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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<div v-else>
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<div class="flex justify-center">
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<div v-for="tag in tags" :key="tag" class="m-1 text-center">
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<div v-if="props.tagFilter.includes(tag)">
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<span class="text-xs bg-slate-700 border-white border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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<div v-else>
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<span class="text-xs bg-black border-purple-400 border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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</div>
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</div>
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<span class="text-xs bg-black border-purple-400 border-2 text-white p-1 rounded-md">{{ tag }}</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</Card>
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</div>
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</div>
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||||
<!-- Small -->
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<div v-else-if = "size === 'sm'">
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<div class="m-4 min-h-30 min-width-30 text-white transition hover:bg-purple-600 bg-opacity-50 hover:bg-opacity-70">
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<Card>
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<div v-if="loading" class="text-center animate-pulse">
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</div>
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<div v-else-if="error" class="text-center">
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<h2>Error: {{ error }}</h2>
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<button @click="fetchData">Retry</button>
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</div>
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<div v-else>
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<div class="grid">
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<div class="justify-center">
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<h3>{{ title }}</h3>
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<small>{{ date }}</small>
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</div>
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</div>
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</div>
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</Card>
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</div>
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</div>
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<!-- Extra Small -->
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<div v-else-if = "size === 'xs'">
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<div class="m-4 min-h-30 min-width-20 text-white transition hover:bg-purple-600 bg-opacity-50 hover:bg-opacity-70">
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<Card>
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<div v-if="loading" class="text-center animate-pulse">
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</div>
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<div v-else-if="error" class="text-center">
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<h3>Error: {{ error }}</h3>
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<button @click="fetchData">Retry</button>
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</div>
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<div v-else>
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<div class="grid">
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<div class="justify-center">
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<h5>{{ title }}</h5>
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</div>
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</div>
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</div>
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</Card>
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</div>
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<p>{{ description }}</p>
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</div>
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||||
</Card>
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||||
</div>
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||||
</NuxtLink>
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||||
</template>
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@ -39,6 +39,8 @@ const title = ref(null);
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const description = ref(null);
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const date = ref(null);
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const tags = ref(null);
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const previous = ref(null);
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const next = ref(null);
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// watch the params of the route to fetch the data again
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@ -62,8 +64,17 @@ async function fetchData(url) {
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background.value = processed.attributes.background
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title.value = processed.attributes.title
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description.value = processed.attributes.description
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date.value = processed.attributes.date
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date.value = processed.attributes.date.toLocaleDateString()
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tags.value = processed.attributes.tags
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if (processed.attributes.previous)
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previous.value = "/blog/?post=/blog/" + processed.attributes.previous
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else
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previous.value = null
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if (processed.attributes.next)
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next.value = "/blog/?post=/blog/" + processed.attributes.next
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else
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next.value = null
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} catch (err) {
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error.value = err.toString()
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console.error(err)
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@ -111,9 +122,15 @@ async function fetchList() {
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// Extract the tags
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tagList.value = blog_list.posts.flatMap(post => post.metadata.tags).filter((tag, index, self) => self.indexOf(tag) === index)
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// Sort the posts by date, most recent first
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list.value.sort((a, b) => new Date(b.metadata.date) - new Date(a.metadata.date))
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}
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fetchList()
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function resetReadingPosition() {
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window.scrollTo(0, 0)
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}
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// Hook and check if the URL gets changed in the query params
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watch(url, async () => {
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await fetchData(url.value)
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@ -150,14 +167,35 @@ watch(url, async () => {
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<Transition name="list">
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<div class="flex flex-col" :key="url">
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<h1>{{ title }}</h1>
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<small>{{ date }}</small>
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<div class="max-w-50 flex flex-row justify-center">
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<div v-for="tag in tags" :key="tag" class="m-1 text-center">
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<span class="text-xs bg-black border-purple-400 border-2 text-white p-1 rounded-md">{{
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tag }}</span>
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</div>
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</div>
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<div>
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<!-- Next/Prev controls, on the left and right side using PostCards -->
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<div class="flex max-w-4xl max-md:w-screen">
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<div class="justify-start">
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<NuxtLink v-if="previous" :onclick="resetReadingPosition" :to="previous" class="m-2 text-white">Previous</NuxtLink>
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</div>
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<div class="justify-end">
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<NuxtLink v-if="next" :onclick="resetReadingPosition" :to="next" class="m-2 text-white">Next</NuxtLink>
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</div>
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</div>
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</div>
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||||
<Card class="text-pretty max-w-4xl mt-4 max-md:w-screen text-left">
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<Markdown :text="text"></Markdown>
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<!-- Aligned next/prev controls -->
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<div class="flex">
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<div class="justify-start">
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||||
<NuxtLink v-if="previous" :onclick="resetReadingPosition" :to="previous" class="m-2 text-white">Previous</NuxtLink>
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||||
</div>
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||||
<div class="justify-end">
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||||
<NuxtLink v-if="next" :onclick="resetReadingPosition" :to="next" class="m-2 text-white">Next</NuxtLink>
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||||
</div>
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||||
</div>
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||||
</Card>
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||||
</div>
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||||
</Transition>
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129
public/blog/old3ds_helloworld.md
Normal file
129
public/blog/old3ds_helloworld.md
Normal file
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---
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title: 3DS Programming - Hello World
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description: A guide to creating a simple Hello, World program for the 3DS. (Old)
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date: 2025-01-01
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tags: ['3ds', 'programming', 'c', 'devkitpro', 'old']
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next: old3ds_romfs.md
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---
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# Hello, World!
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> [!warning]
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> This guide of mine is old - Like 3 years old at the time of posting. I prefer to keep it up, but I don't think it very highly - It should still work though.
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> I might make a new one in the future.
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> I'm doing some alterations at least to make it more readable.
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> It doesn't teach why things are done very well is my primary issue with it.
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'Hello, World!' is a very simple program used for checking a program's build system, and showing its basic syntax.
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We should do both before going forward. You should have your project set up for this.
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And if you are using VSCode, I would recommend you get the include paths set up.
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## Begin coding
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||||
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Start by including 'stdio.h' (or 'cstdio'!) and '3ds.h'.
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A quick explanation of '3ds.h'
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'3ds.h' is the file containing references to all the VITAL things we can use to program on the system.
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It does not include many features, such as (And certainly not limited to) rendering capabilities, aside from running the console)
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## Main loop
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||||
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Start by setting up a main function as usual for C/C++.
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||||
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||||
To initialize the graphics, we need to run gfxInitDefault().
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||||
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||||
To initialize the console, we need to run consoleInit([SCREEN HERE], NULL).
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||||
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Replace '[SCREEN HERE]' with either GFX_TOP or GFX_BOTTOM, depending on what screen you want.
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||||
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At this point, the code should look something like this:
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||||
<!-- Note: I originally used images for these, but... Why did I do that? -->
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||||
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||||
```c
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||||
#include <stdio.h>
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||||
#include <3ds.h>
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||||
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||||
int main() {
|
||||
// Initialize the console
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||||
gfxInitDefault();
|
||||
consoleInit(GFX_BOTTOM, NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
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||||
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||||
As the console is now ready, you can now print to the screen. You can use puts(), printf(), std::cout, etc.
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||||
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||||
If we try and run it now, it should immediately close itself, as there is no main loop.
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||||
|
||||
To create a main loop, we create a while loop with aptMainLoop() as its argument:
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||||
|
||||
```c
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||||
// Initialize the console
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||||
// ...
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||||
|
||||
/// Main loop
|
||||
while(aptMainLoop()) {
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||||
// Code here
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||||
}
|
||||
```
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||||
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This will loop infinitely until the user closes the program.
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## Input
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Okay, so we now have a main loop... How do we exit back to the Homebrew Launcher?
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Simple. We can scan for input, and break if it detects a button, in this case START, being pressed.
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||||
We can scan for input with hidScanInput(), and get which keys are down with hidKeysDown() like so:
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||||
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||||
```c
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||||
// Main loop
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||||
while(aptMainLoop()) {
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||||
// Scan for input
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||||
hidScanInput();
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||||
u32 kDown = hidKeysDown();
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||||
}
|
||||
```
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||||
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||||
Every button is mapped to a different bit on the unsigned 32-bit integer.
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||||
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||||
We can get specific keys via an AND operation between the integer and the desired key:
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||||
|
||||
```c
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||||
// Main loop
|
||||
while(aptMainLoop()) {
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||||
// Scan for input
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||||
hidScanInput();
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||||
u32 kDown = hidKeysDown();
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||||
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||||
// Break if START is pressed
|
||||
if(kDown & KEY_START) break;
|
||||
}
|
||||
```
|
||||
|
||||
## Wrapping up
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||||
|
||||
We can add V-Sync with gspWaitForVBlank(), which may help if you want that and don't want to draw anything aside from the console. You can disregard this if you want:
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||||
|
||||
```c
|
||||
// Main loop
|
||||
while(aptMainLoop()) {
|
||||
// Scan for input
|
||||
// ...
|
||||
// Break if START is pressed
|
||||
// ...
|
||||
|
||||
// Wait for V-Blank
|
||||
gspWaitForVBlank();
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
And we are done. You can run the program, and get the words 'Hello, World!' printed on the screen:
|
||||
|
||||
![Failed to load image](/files/old3ds/helloworld/dkp_progress0.png)
|
161
public/blog/old3ds_romfs.md
Normal file
161
public/blog/old3ds_romfs.md
Normal file
|
@ -0,0 +1,161 @@
|
|||
---
|
||||
title: 3DS Programming - Using RomFS
|
||||
description: A guide to using RomFS on the 3DS. (Old)
|
||||
date: 2025-01-01
|
||||
tags: ['3ds', 'programming', 'c', 'devkitpro', 'old']
|
||||
previous: old3ds_helloworld.md
|
||||
next: old3ds_touchscreen.md
|
||||
---
|
||||
|
||||
# Accessing ROM files with RomFS
|
||||
|
||||
> [!warning]
|
||||
> This guide of mine is old - Like 3 years old at the time of posting. I prefer to keep it up, but I don't think it very highly - It should still work though.
|
||||
> I might make a new one in the future.
|
||||
> I'm doing some alterations at least to make it more readable.
|
||||
> It doesn't teach why things are done very well is my primary issue with it.
|
||||
|
||||
RomFS allows us to access files stored on the ROM file, cartridge, or application.
|
||||
|
||||
It can be used to read things such as graphics assets, audio data, and other data.
|
||||
|
||||
## RomFS folder
|
||||
|
||||
You may have noticed while building that there is a folder named 'romfs' in your project:
|
||||
|
||||
```
|
||||
- Project
|
||||
- build
|
||||
- **romfs**
|
||||
- source
|
||||
- Makefile
|
||||
- Project.3dsx
|
||||
```
|
||||
|
||||
(If it is not already present, create it now.)
|
||||
|
||||
This is where all the program files are stored. These files are mounted on 'romfs:/' when the app is running.
|
||||
|
||||
If you have any sprites, they will appear in the 'gfx' directory inside of 'romfs:/', and are accessed accordingly.
|
||||
|
||||
Create a text file inside of 'romfs', name it something like 'sample.txt' (or 'sample' if you have file extensions off):
|
||||
|
||||
```
|
||||
- Project
|
||||
- build
|
||||
- **romfs**
|
||||
- sample.txt
|
||||
- source
|
||||
- Makefile
|
||||
- Project.3dsx
|
||||
```
|
||||
|
||||
This file will appear as 'romfs:/sample.txt' in the program.
|
||||
|
||||
## Using RomFS
|
||||
|
||||
We will initialize RomFS, check if a file exists, and then deinitialize.
|
||||
|
||||
### Initializing
|
||||
|
||||
Initializing RomFS is trivial - It only takes one simple function to do it:
|
||||
|
||||
```c
|
||||
// Initialize the console
|
||||
// ...
|
||||
|
||||
// Initialize RomFS
|
||||
romfsInit();
|
||||
|
||||
// Main loop
|
||||
// ...
|
||||
```
|
||||
|
||||
### Using
|
||||
|
||||
To access a file, we do basically the exact same thing we could do on a home computer in C or C++, just with a different drive.
|
||||
|
||||
We will check if the file exists, first by trying to open it, and checking if it failed to open. This is what you would normally do in C:
|
||||
|
||||
```c
|
||||
// Check if the file exists
|
||||
FILE* file = fopen("romfs:/sample.txt", "r");
|
||||
|
||||
if (file == NULL) {
|
||||
// File does not exist
|
||||
puts("File does not exist.");
|
||||
} else {
|
||||
// File exists
|
||||
puts("File exists.");
|
||||
}
|
||||
|
||||
// Close the file
|
||||
fclose(file);
|
||||
|
||||
// Main loop
|
||||
```
|
||||
|
||||
You can play with this by adding or removing sample.txt from the 'romfs' folder.
|
||||
|
||||
### De-initializing
|
||||
|
||||
Like initializing RomFS, it only takes another simple function to de-initialize:
|
||||
|
||||
```c
|
||||
// Main loop
|
||||
// ...
|
||||
|
||||
// De-initialize RomFS
|
||||
romfsExit();
|
||||
|
||||
// Return...
|
||||
```
|
||||
|
||||
And that is all you need to access files on the ROM.
|
||||
|
||||
## Wrapping up
|
||||
|
||||
Our code should now look like this:
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <3ds.h>
|
||||
|
||||
int main() {
|
||||
// Initialize the console
|
||||
gfxInitDefault();
|
||||
consoleInit(GFX_BOTTOM, NULL);
|
||||
|
||||
// Initialize RomFS
|
||||
romfsInit();
|
||||
|
||||
// Check if the file exists
|
||||
FILE* file = fopen("romfs:/sample.txt", "r");
|
||||
|
||||
if (file == NULL) {
|
||||
// File does not exist
|
||||
puts("File does not exist.");
|
||||
} else {
|
||||
// File exists
|
||||
puts("File exists.");
|
||||
}
|
||||
|
||||
// Close the file
|
||||
fclose(file);
|
||||
|
||||
// Main loop
|
||||
while(aptMainLoop()) {
|
||||
// Scan for input
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
// Close the program if START is pressed
|
||||
if (kDown & KEY_START) break;
|
||||
}
|
||||
|
||||
// De-initialize RomFS
|
||||
romfsExit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
98
public/blog/old3ds_touchscreen.md
Normal file
98
public/blog/old3ds_touchscreen.md
Normal file
|
@ -0,0 +1,98 @@
|
|||
---
|
||||
title: 3DS Programming - Touchscreen Input
|
||||
description: A guide to using the touchscreen on the 3DS. (Old)
|
||||
date: 2025-01-01
|
||||
tags: ['3ds', 'programming', 'c', 'devkitpro', 'old']
|
||||
previous: old3ds_romfs.md
|
||||
---
|
||||
|
||||
# Touchscreen Input
|
||||
|
||||
> [!warning]
|
||||
> This guide of mine is old - Like 3 years old at the time of posting. I prefer to keep it up, but I don't think it very highly - It should still work though.
|
||||
> I might make a new one in the future.
|
||||
> I'm doing some alterations at least to make it more readable.
|
||||
> It doesn't teach why things are done very well is my primary issue with it.
|
||||
|
||||
Here we will find the position of a touch on the touchscreen.
|
||||
|
||||
It is very simple to do this.
|
||||
|
||||
## Getting the touch position
|
||||
|
||||
To find the touch position, we need to request the touchPosition type from the OS, and read from that.
|
||||
|
||||
We must first create a touchPosition like so:
|
||||
|
||||
```c
|
||||
// Check for input
|
||||
// ...
|
||||
|
||||
// Will contain the position of the touch
|
||||
touchPosition touch;
|
||||
|
||||
// Will obtain that information
|
||||
hidTouchRead(&touch);
|
||||
|
||||
// Exit program if START is pressed
|
||||
// ...
|
||||
```
|
||||
|
||||
Then, we must read from it like so:
|
||||
|
||||
The touch position is stored in our touchPosition as 'px' and 'py'.
|
||||
|
||||
## Printing the information to the screen
|
||||
|
||||
To print the position so we may see it, we should, instead of spamming the console with it, overwrite the X and Y position output by setting the position of the output first.
|
||||
|
||||
This would make it much easier to read, although we would need some whitespace after it to prevent anything getting printed without overwriting:
|
||||
|
||||
```c
|
||||
// Print the touch screen coordinates
|
||||
// Keep the whitespace if you do not want issues
|
||||
printf("\x1b[1;0H X=%u Y=%u ", touch.px, touch.py);
|
||||
|
||||
// Exit program if START is pressed
|
||||
// ...
|
||||
```
|
||||
|
||||
The position should default to [0, 0] when no touch is found:
|
||||
|
||||
![Failed to load image](/files/old3ds/touchscreen/dkp_touch0.png)
|
||||
|
||||
## Wrapping up
|
||||
|
||||
Our code should now look like this:
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <3ds.h>
|
||||
|
||||
int main() {
|
||||
// Initialize the console
|
||||
gfxInitDefault();
|
||||
consoleInit(GFX_BOTTOM, NULL);
|
||||
|
||||
// Will contain the position of the touch
|
||||
// This can either be inside or outside the main loop
|
||||
touchPosition touch;
|
||||
|
||||
while (aptMainLoop()) {
|
||||
// Check for input
|
||||
hidScanInput();
|
||||
|
||||
// Will obtain that information
|
||||
hidTouchRead(&touch);
|
||||
|
||||
// Print the touch screen coordinates
|
||||
// Keep the whitespace if you do not want issues
|
||||
printf("\x1b[1;0H X=%u Y=%u ", touch.px, touch.py);
|
||||
|
||||
// Exit program if START is pressed
|
||||
if (hidKeysDown() & KEY_START)
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
|
@ -1,7 +1,7 @@
|
|||
---
|
||||
title: Styling Test
|
||||
description: A test post to see how the site styling looks
|
||||
date: 2024-12-31
|
||||
date: 2025-01-01
|
||||
tags: ['meta', 'web']
|
||||
---
|
||||
|
||||
|
|
BIN
public/files/old3ds/helloworld/dkp_progress0.png
Normal file
BIN
public/files/old3ds/helloworld/dkp_progress0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
public/files/old3ds/touchscreen/dkp_touch0.png
Normal file
BIN
public/files/old3ds/touchscreen/dkp_touch0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
|
@ -46,7 +46,9 @@ extract_front_matter() {
|
|||
# use awk
|
||||
local front_matter=$(echo "$data" | awk '/---/ && !f {f=1; next} f; /---/ {exit}')
|
||||
|
||||
echo "$front_matter" | sed '1d;$d' | sed 's/^/ "/' | sed 's/: /": "/' | sed 's/$/"/' | tr '\n' ',' | sed 's/,$//' | sed 's/"tags": "\[\(.*\)\]"/"tags": \[\1\]/g' | sed "s/'/\"/g"
|
||||
local processed=$(echo "$front_matter" | sed '1d;$d' | sed 's/^/ "/' | sed 's/: /": "/' | sed 's/$/"/' | tr '\n' ',' | sed 's/,$//' | sed 's/"tags": "\[\(.*\)\]"/"tags": \[\1\]/g' | sed "s/'/\"/g")
|
||||
|
||||
echo "$processed"
|
||||
}
|
||||
|
||||
# Find files via Regex
|
||||
|
|
Loading…
Add table
Reference in a new issue