Voxelis/settingtypes.txt
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modified:   game.conf
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new file:   mods/CORE/colors/init.lua
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new file:   mods/ENVIRONMENT/modpack.conf
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new file:   mods/HUD/inventory/creative.lua
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modified:   settingtypes.txt
new file:   tests/CORE/colors.lua
new file:   tests/README.md
new file:   tests/sanity.lua
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# -----------------------------------------------------------------------------
# World
# -----------------------------------------------------------------------------
# --- GENERAL
# Fire spread and destruction
# False to disable
enable_fire (bool) bool true
# --- WEATHER
# Weather Cycle
doWeatherCycle (bool) bool true
# --- SEASONS
# Season Length
season_length (int) int 30
# --- TIME
# Time Speed
time_speed (int) int 72
# --- SLEEP
# Whether players can sleep in beds to skip the night.
enable_sleep_skip (bool) bool true
# The percentage of players that need to sleep to skip the night.
sleep_percentage (int) int 50
# -----------------------------------------------------------------------------
# Players
# -----------------------------------------------------------------------------
# --- GENERAL
# Starter Kit
# true, false, command (/starterkit)
starter_kit (bool) bool false
# --- DEATH
# Sets the behaviour of the inventory items when a player dies.
# grave: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
# destroy: Destroy items.
grave_mode (enum) enum grave,drop,keep,destroy grave
# The time in seconds after which the grave of a dead player can be looted by
# everyone.
# 0 to disable.
share_grave_time (int) int 1200
# How much earlier the grave of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_grave_time" divide by four.
share_grave_time_early (int) int 300
# Set waypoint to the grave position when a player dies.
# No waypoints are set if the player dropped nothing.
grave_waypoint (bool) bool true
#--- MOVEMENT
# Player Physics
movement_acceleration_default (float) float 2.4
movement_acceleration_air (float) float 1.2
movement_speed_walk (float) float 4.317
movement_speed_crouch (float) float 1.295
movement_speed_fast (float) float 5.612
movement_speed_climb (float) float 2.35
movement_speed_jump (float) float 6.6
movement_liquid_fluidity (float) float 1.13
movement_liquid_fluidity_smooth (float) float 0.5
movement_liquid_sink (float) float 15
# -----------------------------------------------------------------------------
# Mobs
# -----------------------------------------------------------------------------
# --- PEACEFUL MOBS
# --- HOSTILE MOBS
# --- MISC
# -----------------------------------------------------------------------------
# Items
# -----------------------------------------------------------------------------
# --- Explosives
# TNT
enable_tnt (bool) bool true
tnt_radius (int) int 3
# -----------------------------------------------------------------------------
# Audio
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Graphics
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Experimental
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Additional Features
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Debugging
# -----------------------------------------------------------------------------