# ----------------------------------------------------------------------------- # World # ----------------------------------------------------------------------------- # --- GENERAL # Fire spread and destruction # False to disable enable_fire (bool) bool true # --- WEATHER # Weather Cycle doWeatherCycle (bool) bool true # --- SEASONS # Season Length season_length (int) int 30 # --- TIME # Time Speed time_speed (int) int 72 # --- SLEEP # Whether players can sleep in beds to skip the night. enable_sleep_skip (bool) bool true # The percentage of players that need to sleep to skip the night. sleep_percentage (int) int 50 # ----------------------------------------------------------------------------- # Players # ----------------------------------------------------------------------------- # --- GENERAL # Starter Kit # true, false, command (/starterkit) starter_kit (bool) bool false # --- DEATH # Sets the behaviour of the inventory items when a player dies. # grave: Store items in a bone node but drop items if inside protected area. # drop: Drop items on the ground. # keep: Player keeps items. # destroy: Destroy items. grave_mode (enum) enum grave,drop,keep,destroy grave # The time in seconds after which the grave of a dead player can be looted by # everyone. # 0 to disable. share_grave_time (int) int 1200 # How much earlier the grave of a dead player can be looted by # everyone if the player dies in a protected area they don't own. # 0 to disable. By default it is "share_grave_time" divide by four. share_grave_time_early (int) int 300 # Set waypoint to the grave position when a player dies. # No waypoints are set if the player dropped nothing. grave_waypoint (bool) bool true #--- MOVEMENT # Player Physics movement_acceleration_default (float) float 2.4 movement_acceleration_air (float) float 1.2 movement_speed_walk (float) float 4.317 movement_speed_crouch (float) float 1.295 movement_speed_fast (float) float 5.612 movement_speed_climb (float) float 2.35 movement_speed_jump (float) float 6.6 movement_liquid_fluidity (float) float 1.13 movement_liquid_fluidity_smooth (float) float 0.5 movement_liquid_sink (float) float 15 # ----------------------------------------------------------------------------- # Mobs # ----------------------------------------------------------------------------- # --- PEACEFUL MOBS # --- HOSTILE MOBS # --- MISC # ----------------------------------------------------------------------------- # Items # ----------------------------------------------------------------------------- # --- Explosives # TNT enable_tnt (bool) bool true tnt_radius (int) int 3 # ----------------------------------------------------------------------------- # Audio # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Graphics # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Experimental # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Additional Features # ----------------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Debugging # -----------------------------------------------------------------------------