forked from mad-star-studio/Voxelis
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397 changed files with 3277 additions and 237 deletions
836
mods/COMPAT/minetest_default/functions.lua
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836
mods/COMPAT/minetest_default/functions.lua
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--
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-- Sounds
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--
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function default.node_sound_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "", gain = 1.0}
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tbl.dug = tbl.dug or
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{name = "default_dug_node", gain = 0.25}
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tbl.place = tbl.place or
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{name = "default_place_node_hard", gain = 1.0}
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return tbl
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end
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function default.node_sound_stone_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_hard_footstep", gain = 0.2}
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tbl.dug = tbl.dug or
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_dirt_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_dirt_footstep", gain = 0.25}
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tbl.dig = tbl.dig or
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{name = "default_dig_crumbly", gain = 0.4}
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tbl.dug = tbl.dug or
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{name = "default_dirt_footstep", gain = 1.0}
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tbl.place = tbl.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_sand_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_sand_footstep", gain = 0.05}
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tbl.dug = tbl.dug or
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{name = "default_sand_footstep", gain = 0.15}
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tbl.place = tbl.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_gravel_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_gravel_footstep", gain = 0.25}
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tbl.dig = tbl.dig or
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{name = "default_gravel_dig", gain = 0.35}
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tbl.dug = tbl.dug or
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{name = "default_gravel_dug", gain = 1.0}
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tbl.place = tbl.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_wood_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_wood_footstep", gain = 0.15}
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tbl.dig = tbl.dig or
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{name = "default_dig_choppy", gain = 0.4}
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tbl.dug = tbl.dug or
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_leaves_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_grass_footstep", gain = 0.45}
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tbl.dug = tbl.dug or
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{name = "default_grass_footstep", gain = 0.7}
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tbl.place = tbl.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_glass_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_glass_footstep", gain = 0.3}
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tbl.dig = tbl.dig or
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{name = "default_glass_footstep", gain = 0.5}
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tbl.dug = tbl.dug or
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_ice_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_ice_footstep", gain = 0.15}
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tbl.dig = tbl.dig or
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{name = "default_ice_dig", gain = 0.5}
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tbl.dug = tbl.dug or
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{name = "default_ice_dug", gain = 0.5}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_metal_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_metal_footstep", gain = 0.2}
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tbl.dig = tbl.dig or
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{name = "default_dig_metal", gain = 0.5}
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tbl.dug = tbl.dug or
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{name = "default_dug_metal", gain = 0.5}
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tbl.place = tbl.place or
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{name = "default_place_node_metal", gain = 0.5}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_water_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_water_footstep", gain = 0.2}
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default.node_sound_defaults(tbl)
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return tbl
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end
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function default.node_sound_snow_defaults(tbl)
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tbl = tbl or {}
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tbl.footstep = tbl.footstep or
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{name = "default_snow_footstep", gain = 0.2}
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tbl.dig = tbl.dig or
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{name = "default_snow_footstep", gain = 0.3}
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tbl.dug = tbl.dug or
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{name = "default_snow_footstep", gain = 0.3}
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tbl.place = tbl.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(tbl)
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return tbl
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end
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--
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-- Lavacooling
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--
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default.cool_lava = function(pos, node)
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if node.name == "default:lava_source" then
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minetest.set_node(pos, {name = "default:obsidian"})
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else -- Lava flowing
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minetest.set_node(pos, {name = "default:stone"})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
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end
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if minetest.settings:get_bool("enable_lavacooling") ~= false then
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minetest.register_abm({
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label = "Lava cooling",
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nodenames = {"default:lava_source", "default:lava_flowing"},
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neighbors = {"group:cools_lava", "group:water"},
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interval = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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default.cool_lava(...)
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end,
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})
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end
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--
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-- Optimized helper to put all items in an inventory into a drops list
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--
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function default.get_inventory_drops(pos, inventory, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(inventory) do
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local stack = inv:get_stack(inventory, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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--
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-- Papyrus and cactus growing
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--
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-- Wrapping the functions in ABM action is necessary to make overriding them possible
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function default.grow_cactus(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "default:cactus"})
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return true
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end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt" and
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name ~= "default:dirt_with_grass" and
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name ~= "default:dirt_with_dry_grass" and
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name ~= "default:dirt_with_rainforest_litter" and
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name ~= "default:dry_dirt" and
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name ~= "default:dry_dirt_with_dry_grass" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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if minetest.get_node_light(pos) < 13 then
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return
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end
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minetest.set_node(pos, {name = "default:papyrus"})
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return true
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end
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minetest.register_abm({
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label = "Grow cactus",
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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interval = 12,
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chance = 83,
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action = function(...)
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default.grow_cactus(...)
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end
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})
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minetest.register_abm({
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label = "Grow papyrus",
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nodenames = {"default:papyrus"},
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-- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
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-- including the old savanna nodes.
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-- 'default:dirt_with_grass' is here only because it was allowed before.
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neighbors = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_rainforest_litter",
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"default:dry_dirt",
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"default:dry_dirt_with_dry_grass",
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},
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interval = 14,
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chance = 71,
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action = function(...)
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default.grow_papyrus(...)
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end
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})
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--
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-- Dig upwards
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--
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local in_dig_up = false
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function default.dig_up(pos, node, digger, max_height)
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if in_dig_up then return end -- Do not recurse
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if digger == nil then return end
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max_height = max_height or 100
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in_dig_up = true
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for y = 1, max_height do
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local up_pos = vector.offset(pos, 0, y, 0)
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local up_node = minetest.get_node(up_pos)
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if up_node.name ~= node.name then
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break
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end
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if not minetest.node_dig(up_pos, up_node, digger) then
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break
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end
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end
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in_dig_up = false
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end
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-- errors are hard to handle, instead we rely on resetting this value the next step
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minetest.register_globalstep(function()
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in_dig_up = false
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end)
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--
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-- Fence registration helper
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--
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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function default.register_fence(name, def)
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local fence_texture = "default_fence_overlay.png^" .. def.texture ..
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"^default_fence_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
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connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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local material = def.material
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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-- Register crafting recipe, trim away starting colon if any
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if not material then return end
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name = string.gsub(name, "^:", "")
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minetest.register_craft({
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output = name .. " 4",
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recipe = {
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{ material, 'group:stick', material },
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{ material, 'group:stick', material },
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}
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})
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end
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--
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-- Fence rail registration helper
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--
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function default.register_fence_rail(name, def)
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local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
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-- connect_top =
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-- connect_bottom =
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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-- connect_top =
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-- connect_bottom =
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wall"},
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inventory_image = fence_rail_texture,
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wield_image = fence_rail_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ material, material },
|
||||
{ "", ""},
|
||||
{ material, material },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
-- Mese post registration helper
|
||||
--
|
||||
|
||||
function default.register_mesepost(name, def)
|
||||
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
|
||||
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
wield_image = post_texture,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
|
||||
use_texture_alpha = "opaque",
|
||||
light_source = default.LIGHT_MAX,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', material, ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and placer:is_player() then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Leafdecay
|
||||
local function leafdecay_after_destruct(pos, oldnode, def)
|
||||
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
|
||||
vector.add(pos, def.radius), def.leaves)) do
|
||||
local node = minetest.get_node(v)
|
||||
local timer = minetest.get_node_timer(v)
|
||||
if node.param2 ~= 1 and not timer:is_started() then
|
||||
timer:start(math.random(20, 120) / 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local movement_gravity = tonumber(
|
||||
minetest.settings:get("movement_gravity")) or 9.81
|
||||
|
||||
local function leafdecay_on_timer(pos, def)
|
||||
if minetest.find_node_near(pos, def.radius, def.trunks) then
|
||||
return false
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name)
|
||||
for _, item in ipairs(drops) do
|
||||
local is_leaf
|
||||
for _, v in pairs(def.leaves) do
|
||||
if v == item then
|
||||
is_leaf = true
|
||||
end
|
||||
end
|
||||
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
|
||||
not is_leaf then
|
||||
minetest.add_item({
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}, item)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
|
||||
-- spawn a few particles for the removed node
|
||||
minetest.add_particlespawner({
|
||||
amount = 8,
|
||||
time = 0.001,
|
||||
minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
|
||||
maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
|
||||
minvel = vector.new(-0.5, -1, -0.5),
|
||||
maxvel = vector.new(0.5, 0, 0.5),
|
||||
minacc = vector.new(0, -movement_gravity, 0),
|
||||
maxacc = vector.new(0, -movement_gravity, 0),
|
||||
minsize = 0,
|
||||
maxsize = 0,
|
||||
node = node,
|
||||
})
|
||||
end
|
||||
|
||||
function default.register_leafdecay(def)
|
||||
assert(def.leaves)
|
||||
assert(def.trunks)
|
||||
assert(def.radius)
|
||||
for _, v in pairs(def.trunks) do
|
||||
minetest.override_item(v, {
|
||||
after_destruct = function(pos, oldnode)
|
||||
leafdecay_after_destruct(pos, oldnode, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
for _, v in pairs(def.leaves) do
|
||||
minetest.override_item(v, {
|
||||
on_timer = function(pos)
|
||||
leafdecay_on_timer(pos, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Convert default:dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"air",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
if node.name == "default:dry_dirt_with_dry_grass" then
|
||||
minetest.set_node(pos, {name = "default:dry_dirt"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
local moss_correspondences = {
|
||||
["default:cobble"] = "default:mossycobble",
|
||||
["stairs:slab_cobble"] = "stairs:slab_mossycobble",
|
||||
["stairs:stair_cobble"] = "stairs:stair_mossycobble",
|
||||
["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
|
||||
["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
|
||||
["walls:cobble"] = "walls:mossycobble",
|
||||
}
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
|
||||
"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
|
||||
"walls:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
node.name = moss_correspondences[node.name]
|
||||
if node.name then
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Register a craft to copy the metadata of items
|
||||
--
|
||||
|
||||
function default.register_craft_metadata_copy(ingredient, result)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = result,
|
||||
recipe = {ingredient, result}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() ~= result then
|
||||
return
|
||||
end
|
||||
|
||||
local original
|
||||
local index
|
||||
for i = 1, #old_craft_grid do
|
||||
if old_craft_grid[i]:get_name() == result then
|
||||
original = old_craft_grid[i]
|
||||
index = i
|
||||
end
|
||||
end
|
||||
if not original then
|
||||
return
|
||||
end
|
||||
local copymeta = original:get_meta():to_table()
|
||||
itemstack:get_meta():from_table(copymeta)
|
||||
-- put the book with metadata back in the craft grid
|
||||
craft_inv:set_stack("craft", index, original)
|
||||
end)
|
||||
end
|
||||
|
||||
--
|
||||
-- Log API / helpers
|
||||
--
|
||||
|
||||
local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
|
||||
|
||||
local is_pos = function(v)
|
||||
return type(v) == "table" and
|
||||
type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
|
||||
end
|
||||
|
||||
function default.log_player_action(player, ...)
|
||||
local msg = player:get_player_name()
|
||||
if player.is_fake_player or not player:is_player() then
|
||||
if not log_non_player_actions then
|
||||
return
|
||||
end
|
||||
msg = msg .. "(" .. (type(player.is_fake_player) == "string"
|
||||
and player.is_fake_player or "*") .. ")"
|
||||
end
|
||||
for _, v in ipairs({...}) do
|
||||
-- translate pos
|
||||
local part = is_pos(v) and minetest.pos_to_string(v) or v
|
||||
-- no leading spaces before punctuation marks
|
||||
msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
|
||||
end
|
||||
minetest.log("action", msg)
|
||||
end
|
||||
|
||||
local nop = function() end
|
||||
function default.set_inventory_action_loggers(def, name)
|
||||
local on_move = def.on_metadata_inventory_move or nop
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
local on_put = def.on_metadata_inventory_put or nop
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
|
||||
return on_put(pos, listname, index, stack, player)
|
||||
end
|
||||
local on_take = def.on_metadata_inventory_take or nop
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
|
||||
return on_take(pos, listname, index, stack, player)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- NOTICE: This method is not an official part of the API yet.
|
||||
-- This method may change in future.
|
||||
--
|
||||
|
||||
function default.can_interact_with_node(player, pos)
|
||||
if player and player:is_player() then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if not owner or owner == "" or owner == player:get_player_name() then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Is player wielding the right key?
|
||||
local item = player:get_wielded_item()
|
||||
if minetest.get_item_group(item:get_name(), "key") == 1 then
|
||||
local key_meta = item:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
local key_oldmeta = item:get_meta():get_string("")
|
||||
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||||
return false
|
||||
end
|
||||
|
||||
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
|
||||
item:set_metadata("")
|
||||
end
|
||||
|
||||
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue