forked from mad-star-studio/Voxelis
new file: .forgejo/workflows/error_check.yml
new file: .forgejo/workflows/unit_test.yml new file: .luacheckrc new file: .vscode/settings.json new file: LICENSE new file: default.nix modified: game.conf modified: minetest.conf new file: mods/BLOCKS/modpack.conf new file: mods/BLOCKS/overworld/init.lua new file: mods/BLOCKS/overworld/mod.conf new file: mods/BLOCKS/overworld/textures/vox_grass.png new file: mods/COMPAT/README.md new file: mods/COMPAT/minetest_default/README.md new file: mods/COMPAT/minetest_default/init.lua new file: mods/COMPAT/minetest_default/mod.conf new file: mods/COMPAT/modpack.conf new file: mods/CORE/colors/init.lua new file: mods/CORE/colors/mod.conf new file: mods/CORE/controls new file: mods/CORE/modpack.conf new file: mods/CORE/vox_main/init.lua new file: mods/CORE/vox_main/mod.conf new file: mods/ENTITIES/modpack.conf new file: mods/ENVIRONMENT/modpack.conf new file: mods/HELP/modpack.conf new file: mods/HUD/inventory/creative.lua new file: mods/HUD/inventory/init.lua new file: mods/HUD/inventory/mod.conf new file: mods/HUD/inventory/survival.lua new file: mods/HUD/modpack.conf new file: mods/ITEMS/modpack.conf new file: mods/MAPGEN/modpack.conf new file: mods/MISC/modpack.conf new file: mods/PLAYER/modpack.conf modified: settingtypes.txt new file: tests/CORE/colors.lua new file: tests/README.md new file: tests/sanity.lua
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39 changed files with 788 additions and 3 deletions
118
settingtypes.txt
118
settingtypes.txt
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# -----------------------------------------------------------------------------
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# World
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# -----------------------------------------------------------------------------
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# --- GENERAL
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# Fire spread and destruction
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# False to disable
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enable_fire (bool) bool true
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# --- WEATHER
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# Weather Cycle
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doWeatherCycle (bool) bool true
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# --- SEASONS
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# Season Length
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season_length (int) int 30
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# --- TIME
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# Time Speed
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time_speed (int) int 72
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# --- SLEEP
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# Whether players can sleep in beds to skip the night.
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enable_sleep_skip (bool) bool true
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# The percentage of players that need to sleep to skip the night.
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sleep_percentage (int) int 50
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# -----------------------------------------------------------------------------
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# Players
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# -----------------------------------------------------------------------------
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# --- GENERAL
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# Starter Kit
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# true, false, command (/starterkit)
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starter_kit (bool) bool false
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# --- DEATH
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# Sets the behaviour of the inventory items when a player dies.
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# grave: Store items in a bone node but drop items if inside protected area.
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# drop: Drop items on the ground.
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# keep: Player keeps items.
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# destroy: Destroy items.
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grave_mode (enum) enum grave,drop,keep,destroy grave
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# The time in seconds after which the grave of a dead player can be looted by
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# everyone.
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# 0 to disable.
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share_grave_time (int) int 1200
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# How much earlier the grave of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_grave_time" divide by four.
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share_grave_time_early (int) int 300
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# Set waypoint to the grave position when a player dies.
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# No waypoints are set if the player dropped nothing.
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grave_waypoint (bool) bool true
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#--- MOVEMENT
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# Player Physics
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movement_acceleration_default (float) float 2.4
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movement_acceleration_air (float) float 1.2
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movement_speed_walk (float) float 4.317
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movement_speed_crouch (float) float 1.295
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movement_speed_fast (float) float 5.612
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movement_speed_climb (float) float 2.35
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movement_speed_jump (float) float 6.6
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movement_liquid_fluidity (float) float 1.13
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movement_liquid_fluidity_smooth (float) float 0.5
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movement_liquid_sink (float) float 15
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# -----------------------------------------------------------------------------
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# Mobs
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# -----------------------------------------------------------------------------
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# --- PEACEFUL MOBS
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# --- HOSTILE MOBS
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# --- MISC
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# -----------------------------------------------------------------------------
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# Items
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# -----------------------------------------------------------------------------
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# --- Explosives
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# TNT
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enable_tnt (bool) bool true
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tnt_radius (int) int 3
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# -----------------------------------------------------------------------------
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# Audio
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Graphics
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Experimental
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Additional Features
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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# Debugging
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# -----------------------------------------------------------------------------
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