# Matchmaker-API - Server ![Linux](https://img.shields.io/badge/Linux-FCC624?style=for-the-badge&logo=linux&logoColor=black) ![Windows](https://img.shields.io/badge/Windows-0078D6?style=for-the-badge&logo=windows&logoColor=white) ![GitHub forks](https://img.shields.io/github/forks/Techiesplash/Matchmaker-API-Server) ![GitHub repo size](https://img.shields.io/github/repo-size/Techiesplash/Matchmaker-API-Server) ![GitHub all releases](https://img.shields.io/github/downloads/Techiesplash/Matchmaker-API-Server/total) ![GitHub issues](https://img.shields.io/github/issues/Techiesplash/Matchmaker-API-Server) ![GitHub](https://img.shields.io/github/license/Techiesplash/Matchmaker-API-Server) ![GitHub release (latest by date)](https://img.shields.io/github/v/release/Techiesplash/Matchmaker-API-Server)

Introduction

This is a project for implementing a Matchmaker API into Unity3D.
It can be expanded with custom packets as needed.

It depends on another project to be used in Unity. https://github.com/Techiesplash/Matchmaker-API-Client-Unity3d

This project is built upon MIT-Licensed code by Tom Weiland meant for a tutorial series. Please check out his work: https://github.com/tom-weiland/tcp-udp-networking
![UVS Preview](./Images/preview.png)

Building

You can open this in Visual Studio or Visual Studio Code and it should be ready to run immediately.
To compile from the CLI, use 'dotnet build' or 'dotnet build --configuration Release'.

Anyone is free to use, copy, modify, merge, publish, distribute, sublicense, or and/or sell copies of the software.