diff --git a/README.md b/README.md
index 56de51d..6420d02 100755
--- a/README.md
+++ b/README.md
@@ -20,16 +20,41 @@ This is a project for implementing a Matchmaker API into Unity3D.
It can be expanded with custom packets as needed.
+
It depends on another project to be used in Unity. https://github.com/Techiesplash/Matchmaker-API-Client-Unity3d
-
-This project is built upon MIT-Licensed code by Tom Weiland meant for a tutorial series.
-Please check out his work: https://github.com/tom-weiland/tcp-udp-networking
![UVS Preview](./Images/preview.png)
-
Building
-You can open this in Visual Studio or Visual Studio Code and it should be ready to run immediately.
-To compile from the CLI, use 'dotnet build' or 'dotnet build --configuration Release'.
-
-Anyone is free to use, copy, modify, merge, publish, distribute, sublicense, or and/or sell copies of the software.
+## Installation
+Ensure you have the latest .NET SDK and Runtime (7.0) installed.
+
+First grab the latest release, and extract it to a directory.
+
+Open that directory in a C# editor such as JetBrains Rider, Visual Studio or Visual Studio Code.
+
+## Usage
+First edit ```Matchmaker/Config.cs```.
+
+The following settings need to match on both the client and the matchmaker server:
+
+- Set ```GameId``` to the name of your game.
+- Set ```GameVersion``` to the latest version number of your game. Remember to update this as you update your game.
+
+The rest can be changed at your discretion.
+
+Now build and run, and it should be done.
+
+## Authors
+
+* **Tom Weiland** - *Initial work (TCP/UDP interface)* - [Tom Weiland](https://github.com/tom-weiland)
+* **Techiesplash** - *Matchmaker API* - [Techiesplash](https://github.com/Techiesplash)
+
+This project is built upon MIT-Licensed code by Tom Weiland meant for a tutorial series.
+Please check out his work: https://github.com/tom-weiland/tcp-udp-networking
+
+See also the list of [contributors](https://github.com/Techiesplash/ParentalControls/contributors) who participated in this project.
+
+## License
+
+This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details