93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
|
|
||
|
namespace Matchmaker.Server.BaseServer;
|
||
|
|
||
|
internal static class ThreadManager
|
||
|
{
|
||
|
private static readonly List<Action> ExecuteOnMainThreadList = new();
|
||
|
private static readonly List<Action> ExecuteCopiedOnMainThread = new();
|
||
|
private static bool _actionToExecuteOnMainThread;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Controls whether or not the Main Thread should run. Set to FALSE to shut down Main Thread.
|
||
|
/// </summary>
|
||
|
private static bool _isRunning;
|
||
|
private static Thread? _thread;
|
||
|
|
||
|
|
||
|
/// <summary>Sets an action to be executed on the main thread.</summary>
|
||
|
/// <param name="action">The action to be executed on the main thread.</param>
|
||
|
public static void ExecuteOnMainThread(Action action)
|
||
|
{
|
||
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||
|
if (action == null)
|
||
|
{
|
||
|
Terminal.LogWarn("No action to execute on main thread!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lock (ExecuteOnMainThreadList)
|
||
|
{
|
||
|
ExecuteOnMainThreadList.Add(action);
|
||
|
_actionToExecuteOnMainThread = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Start the Main Thread so Packets can be acted upon
|
||
|
/// </summary>
|
||
|
public static void Start()
|
||
|
{
|
||
|
_isRunning = true;
|
||
|
_thread = new Thread(MainThread);
|
||
|
_thread.Start();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Stop the Main Thread
|
||
|
/// </summary>
|
||
|
public static void Stop()
|
||
|
{
|
||
|
_isRunning = false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Executes all code meant to run on the main thread. NOTE: Call this ONLY from the main thread.
|
||
|
/// </summary>
|
||
|
public static void UpdateMain()
|
||
|
{
|
||
|
if (!_actionToExecuteOnMainThread) return;
|
||
|
ExecuteCopiedOnMainThread.Clear();
|
||
|
lock (ExecuteOnMainThreadList)
|
||
|
{
|
||
|
ExecuteCopiedOnMainThread.AddRange(ExecuteOnMainThreadList);
|
||
|
ExecuteOnMainThreadList.Clear();
|
||
|
_actionToExecuteOnMainThread = false;
|
||
|
}
|
||
|
|
||
|
foreach (var t in ExecuteCopiedOnMainThread)
|
||
|
{
|
||
|
t();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void MainThread()
|
||
|
{
|
||
|
|
||
|
var nextLoop = DateTime.Now;
|
||
|
|
||
|
while (_isRunning)
|
||
|
{
|
||
|
while (nextLoop < DateTime.Now)
|
||
|
{
|
||
|
GameLogic.Update();
|
||
|
|
||
|
nextLoop = nextLoop.AddMilliseconds(Constants.MsPerTick);
|
||
|
|
||
|
if (nextLoop > DateTime.Now)
|
||
|
{
|
||
|
Thread.Sleep(nextLoop - DateTime.Now);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|