namespace Scripts.Matchmaker
{
public static class Config
{
///
/// This allows you to name the game so your game cannot connect to servers it is not supposed to.
///
public const string GameId = "My Game Name";
///
/// The version of the matchmaker APII. This must match here and on the server for a connection.
///
public const string MatchmakerAPIVersion = "1.1.6";
///
/// The version of the game itself. Must match on the server for a connection.
/// Name is also valid, as it is a string.
///
public const string GameVersion = "0.0.1";
///
/// What port the server will be on (0-65535). The lobby server will use a port two (2) above this.
///
public const ushort Port = 26950;
///
/// What address the server is at.
///
public const string Address = "192.168.1.204";
///
/// Makes it so it waits for a response from the server every time it sends data. Slow, advise use for debugging.
///
public const bool Sync = false;
}
}