namespace Scripts.Matchmaker { public static class Config { /// /// This allows you to name the game so your game cannot connect to servers it is not supposed to. /// public const string GameId = "My Game Name"; /// /// The version of the matchmaker APII. This must match here and on the server for a connection. /// public const string MatchmakerAPIVersion = "1.1.6"; /// /// The version of the game itself. Must match on the server for a connection. /// Name is also valid, as it is a string. /// public const string GameVersion = "0.0.1"; /// /// What port the server will be on (0-65535). The lobby server will use a port two (2) above this. /// public const ushort Port = 26950; /// /// What address the server is at. /// public const string Address = "192.168.1.204"; /// /// Makes it so it waits for a response from the server every time it sends data. Slow, advise use for debugging. /// public const bool Sync = false; } }