/* * MIT License * * Copyright (c) 2020 Tom Weiland * Copyright (c) 2022 Vincent Dowling * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Net; using Scripts.Matchmaker; using UnityEngine; // ReSharper disable once CheckNamespace namespace Scripts.CustomServer { public static class ClientHandle { public class ClientAttrib { // ReSharper disable once MemberCanBePrivate.Global public int id; public readonly string name; public readonly string value; public ClientAttrib(int id, string name, string value) { this.id = id; this.name = name; this.value = value; } } public static ClientAttrib lastReceivedAttrib; public static void GetClientAttributesReceived(Client client, Packet packet) { var requestedId = packet.ReadInt(); var name = packet.ReadString(); var value = packet.ReadString(); Debug.Log("Received object attributes (Obj. ID: " + requestedId.ToString() + "): '" + name + "', '" + value + "'."); lastReceivedAttrib = new ClientAttrib(requestedId, name, value); } public static void Welcome(Client client, Packet packet) { var msg = packet.ReadString(); var myId = packet.ReadInt(); var serverAPIVersion = packet.ReadString(); var serverId = packet.ReadString(); var gameVersion = packet.ReadString(); // Version check if (serverAPIVersion != Config.MatchmakerAPIVersion) { Debug.LogWarning( $"Client API version mismatch! Server API version is {serverAPIVersion} while Client API version is {Config.MatchmakerAPIVersion}."); client.Disconnect(); return; } if (serverId != Config.GameId) { Debug.LogWarning($"Client-Server Game ID Mismatch! Server ID is {serverId} while Client Game ID is {Config.GameId}."); client.Disconnect(); return; } // Version check if (gameVersion != Config.GameVersion) { Debug.LogWarning( $"Client game version mismatch! Server game version is {gameVersion} while Client game version is {Config.GameVersion}."); client.Disconnect(); return; } client.welcomeReceived = true; Debug.Log($"Message from server: {msg}"); client.myId = myId; ClientSend.WelcomeReceived(client); client.udp.Connect(((IPEndPoint)client.tcp.socket.Client.LocalEndPoint).Port); client.welcomeReceived = true; //MatchmakerBehaviour.APIClientPackets.RequestAllLobbyIds(listClient); } public static void ServerDisconnect(Client client, Packet packet) { client.Disconnect(); } public static void StatusReceived(Client client, Packet packet) { var type = packet.ReadInt(); Debug.Log($"Status received: {(ClientSend.StatusType)type}"); client.lastStatusType = (ClientSend.StatusType)type; } } }