using System.Collections; using System.Collections.Generic; using Scripts.Matchmaker; using Unity.VisualScripting; using UnityEngine; namespace Scripts.Matchmaker.Visual_Scripting { [UnitTitle("Connect to Lobby Server")] [UnitSubtitle("Matchmaker API")] [UnitCategory("Matchmaking")] [TypeIcon(typeof(DummyScript_Icon))] public class MatchmakerNode_ConnectLobby : Unit, IMatchmaker { [DoNotSerialize] // No need to serialize ports. public ControlInput inputTrigger; //Adding the ControlInput port variable [DoNotSerialize] // No need to serialize ports. public ControlOutput outputOnSuccess; //Adding the ControlOutput port variable. [DoNotSerialize] // No need to serialize ports. public ControlOutput outputOnFail; //Adding the ControlOutput port variable. private bool resultValue; protected override void Definition() { //Making the ControlInput port visible, setting its key and running the anonymous action method to pass the flow to the outputTrigger port. inputTrigger = ControlInput("", (flow) => { if (IMatchmaker.ConnectLobby()) { return outputOnSuccess; } return outputOnFail; }); //Making the ControlOutput port visible and setting its key. outputOnSuccess = ControlOutput("onSuccess"); outputOnFail = ControlOutput("onFail"); Succession(inputTrigger, outputOnSuccess); Succession(inputTrigger, outputOnFail); } } }