214 lines
6.9 KiB
C#
214 lines
6.9 KiB
C#
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/*
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* MIT License
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*
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* Copyright (c) 2020 Tom Weiland
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* Copyright (c) 2022 Vincent Dowling
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using UnityEngine;
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using Scripts.Matchmaker;
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using DateTime = System.DateTime;
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// ReSharper disable once CheckNamespace
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namespace Scripts.CustomServer
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{
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public static class ClientSend
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{
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public enum StatusType
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{
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Ok,
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Received,
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Fail
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}
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// ReSharper disable once FieldCanBeMadeReadOnly.Global
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// ReSharper disable once ConvertToConstant.Global
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public static float timeOutTime = 30000000;
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// ReSharper disable once MemberCanBePrivate.Global
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public static void SendTcpDataNoSync(Client client, Packet packet)
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{
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packet.WriteLength();
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client.tcp.SendData(packet);
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}
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// ReSharper disable once UnusedMember.Global
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public static void SendUdpDataNoSync(Client client, Packet packet)
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{
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packet.WriteLength();
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client.udp.SendData(packet);
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}
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public static bool SendTcpData(Client client, Packet packet)
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{
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if (client.IsConnected)
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{
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// Send the data
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packet.WriteLength();
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client.tcp.SendData(packet);
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if (Config.Sync)
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{
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// Wait for a response from the server
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var startTime = DateTime.Now.Ticks;
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client.lastStatusType = null;
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while (client.lastStatusType == null &&
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((DateTime.Now.Ticks - startTime) < timeOutTime))
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{
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}
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// If timed out
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if ((DateTime.Now.Ticks - startTime) < timeOutTime)
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{
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Debug.LogError($"SendTCPData: Request timed out!.");
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return false;
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}
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return client.lastStatusType is StatusType.Ok or StatusType.Received;
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}
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return true;
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}
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else
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{
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Debug.LogWarning("Attempted to send TCP data through a disconnected Client!");
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return false;
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}
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}
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// ReSharper disable once UnusedMember.Global
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public static bool SendUdpData(Client client, Packet packet)
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{
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if (client.IsConnected)
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{
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// Send the data
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packet.WriteLength();
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client.udp.SendData(packet);
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if (Config.Sync)
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{
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// Wait for a response from the server
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var startTime = DateTime.Now.Ticks;
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client.lastStatusType = null;
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while (client.lastStatusType == null &&
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((DateTime.Now.Ticks - startTime) < timeOutTime))
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{
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}
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// If timed out
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if ((DateTime.Now.Ticks - startTime) < timeOutTime)
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{
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Debug.LogError($"SendTCPData: Request timed out!.");
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return false;
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}
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return client.lastStatusType is StatusType.Ok or StatusType.Received;
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}
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return true;
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}
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// If status received
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else
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{
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Debug.LogWarning("Attempted to send UDP data through a disconnected Client!");
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return false;
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}
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}
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#region Built-in Packets
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public static void WelcomeReceived(Client client)
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{
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Debug.Log("Sending 'Welcome Received' message...");
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using var packet = new Packet(int.MaxValue);
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packet.Write(client.myId);
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packet.Write(Config.MatchmakerAPIVersion);
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packet.Write(Config.GameVersion);
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packet.Write(Config.GameId);
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SendTcpData(client, packet);
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}
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public static bool SetClientAttribute(Client client, String name, String value)
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{
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Debug.Log("Sending request to change a Client Attribute...");
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using var packet = new Packet(int.MaxValue - 1);
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packet.Write(client.myId);
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packet.Write(name);
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packet.Write(value);
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if (ClientSend.SendTcpData(client, packet))
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{
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return true;
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}
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return false;
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}
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public static ClientHandle.ClientAttrib GetClientAttribute(Client client, int id, String name)
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{
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Debug.Log("Sending request to be sent a Client Attribute...");
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using var packet = new Packet(int.MaxValue - 2);
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packet.Write(client.myId);
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packet.Write(id);
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packet.Write(name);
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ClientHandle.lastReceivedAttrib = null;
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ClientSend.SendTcpData(client, packet);
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var startTime = DateTime.Now.Ticks;
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while (ClientHandle.lastReceivedAttrib == null && ((DateTime.Now.Ticks - startTime) < timeOutTime))
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{
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}
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if (!((DateTime.Now.Ticks - startTime) < timeOutTime))
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{
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Debug.LogError("GetClientAttribute: Request timed out!");
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}
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return ClientHandle.lastReceivedAttrib;
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}
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/// <summary>
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/// Respond to the listClient with a status
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/// </summary>
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/// <param name="client">What Client is sending it</param>
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/// <param name="status">What status</param>
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public static void Status(Client client, StatusType status)
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{
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using var packet = new Packet(int.MaxValue - 3);
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packet.Write((int)status);
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SendTcpDataNoSync(client, packet);
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}
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#endregion
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}
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}
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