MatchmakerClient-Unity/Visual Scripting/MatchmakerNode_ConnectLobby.cs

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2023-01-15 13:55:38 -08:00
using System.Collections;
using System.Collections.Generic;
using Scripts.Matchmaker;
using Unity.VisualScripting;
using UnityEngine;
namespace Scripts.Matchmaker.Visual_Scripting
{
[UnitTitle("Connect to Lobby Server")]
[UnitSubtitle("Matchmaker API")]
[UnitCategory("Matchmaking")]
[TypeIcon(typeof(DummyScript_Icon))]
public class MatchmakerNode_ConnectLobby : Unit, IMatchmaker
{
[DoNotSerialize] // No need to serialize ports.
public ControlInput inputTrigger; //Adding the ControlInput port variable
[DoNotSerialize] // No need to serialize ports.
public ControlOutput outputOnSuccess; //Adding the ControlOutput port variable.
[DoNotSerialize] // No need to serialize ports.
public ControlOutput outputOnFail; //Adding the ControlOutput port variable.
private bool resultValue;
protected override void Definition()
{
//Making the ControlInput port visible, setting its key and running the anonymous action method to pass the flow to the outputTrigger port.
inputTrigger = ControlInput("", (flow) =>
{
if (IMatchmaker.ConnectLobby())
{
return outputOnSuccess;
}
return outputOnFail;
});
//Making the ControlOutput port visible and setting its key.
outputOnSuccess = ControlOutput("onSuccess");
outputOnFail = ControlOutput("onFail");
Succession(inputTrigger, outputOnSuccess);
Succession(inputTrigger, outputOnFail);
}
}
}