122 lines
4.4 KiB
C#
122 lines
4.4 KiB
C#
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/*
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* MIT License
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*
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* Copyright (c) 2020 Tom Weiland
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* Copyright (c) 2022 Vincent Dowling
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Net;
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using Scripts.Matchmaker;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace Scripts.CustomServer
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{
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public static class ClientHandle
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{
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public class ClientAttrib
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{
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// ReSharper disable once MemberCanBePrivate.Global
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public int id;
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public readonly string name;
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public readonly string value;
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public ClientAttrib(int id, string name, string value)
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{
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this.id = id;
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this.name = name;
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this.value = value;
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}
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}
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public static ClientAttrib lastReceivedAttrib;
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public static void GetClientAttributesReceived(Client client, Packet packet)
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{
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var requestedId = packet.ReadInt();
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var name = packet.ReadString();
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var value = packet.ReadString();
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Debug.Log("Received object attributes (Obj. ID: " + requestedId.ToString() + "): '" + name + "', '" +
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value + "'.");
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lastReceivedAttrib = new ClientAttrib(requestedId, name, value);
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}
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public static void Welcome(Client client, Packet packet)
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{
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var msg = packet.ReadString();
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var myId = packet.ReadInt();
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var serverAPIVersion = packet.ReadString();
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var serverId = packet.ReadString();
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var gameVersion = packet.ReadString();
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// Version check
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if (serverAPIVersion != Config.MatchmakerAPIVersion)
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{
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Debug.LogWarning(
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$"Client API version mismatch! Server API version is {serverAPIVersion} while Client API version is {Config.MatchmakerAPIVersion}.");
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client.Disconnect();
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return;
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}
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if (serverId != Config.GameId)
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{
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Debug.LogWarning($"Client-Server Game ID Mismatch! Server ID is {serverId} while Client Game ID is {Config.GameId}.");
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client.Disconnect();
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return;
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}
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// Version check
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if (gameVersion != Config.GameVersion)
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{
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Debug.LogWarning(
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$"Client game version mismatch! Server game version is {gameVersion} while Client game version is {Config.GameVersion}.");
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client.Disconnect();
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return;
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}
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client.welcomeReceived = true;
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Debug.Log($"Message from server: {msg}");
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client.myId = myId;
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ClientSend.WelcomeReceived(client);
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client.udp.Connect(((IPEndPoint)client.tcp.socket.Client.LocalEndPoint).Port);
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client.welcomeReceived = true;
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//MatchmakerBehaviour.APIClientPackets.RequestAllLobbyIds(listClient);
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}
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public static void ServerDisconnect(Client client, Packet packet)
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{
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client.Disconnect();
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}
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public static void StatusReceived(Client client, Packet packet)
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{
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var type = packet.ReadInt();
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Debug.Log($"Status received: {(ClientSend.StatusType)type}");
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client.lastStatusType = (ClientSend.StatusType)type;
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}
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}
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}
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