119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
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/*
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* MIT License
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*
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* Copyright (c) 2020 Tom Weiland
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* Copyright (c) 2022 Vincent Dowling
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace Scripts.CustomServer
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{
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public static class ThreadManager
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{
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private static readonly List<Action> ActionsForMainThread = new();
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private static readonly List<Action> ExecuteCopiedOnMainThread = new();
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private static bool _actionToExecuteOnMainThread;
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private const int TicksPerSec = 40;
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private const float MsPerTick = 1000f / TicksPerSec;
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private static bool _isRunning;
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private static readonly Thread MainThreadObject = new(MainThread);
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public static void Start()
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{
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if (_isRunning) return;
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_isRunning = true;
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MainThreadObject.Start();
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}
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public static void Stop()
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{
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_isRunning = false;
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}
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/// <summary>Sets an action to be executed on the main thread.</summary>
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/// <param name="action">The action to be executed on the main thread.</param>
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public static void ExecuteOnMainThread(Action action)
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{
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if (action == null)
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{
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Debug.Log("No action to execute on main thread!");
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return;
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}
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lock (ActionsForMainThread)
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{
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ActionsForMainThread.Add(action);
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_actionToExecuteOnMainThread = true;
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}
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}
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/// <summary>Executes all code meant to run on the main thread. NOTE: Call this ONLY from the main thread.</summary>
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public static void UpdateMain()
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{
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if (!_actionToExecuteOnMainThread) return;
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ExecuteCopiedOnMainThread.Clear();
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lock (ActionsForMainThread)
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{
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ExecuteCopiedOnMainThread.AddRange(ActionsForMainThread);
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ActionsForMainThread.Clear();
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_actionToExecuteOnMainThread = false;
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}
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foreach (var t in ExecuteCopiedOnMainThread)
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{
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t();
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}
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}
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private static void MainThread()
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{
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Debug.Log($"Main thread started. Running at {TicksPerSec} ticks per second.");
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var nextLoop = DateTime.Now;
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while (_isRunning)
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{
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while (nextLoop < DateTime.Now)
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{
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UpdateMain();
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nextLoop = nextLoop.AddMilliseconds(MsPerTick);
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if (nextLoop > DateTime.Now)
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{
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Thread.Sleep(nextLoop - DateTime.Now);
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}
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}
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}
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}
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}
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}
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