MatchmakerClient-Unity/Config.cs

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2023-01-15 13:55:38 -08:00
namespace Scripts.Matchmaker
{
public static class Config
{
/// <summary>
/// This allows you to name the game so your game cannot connect to servers it is not supposed to.
/// </summary>
public const string GameId = "My Game Name";
/// <summary>
/// The version of the matchmaker APII. This must match here and on the server for a connection.
/// </summary>
public const string MatchmakerAPIVersion = "1.1.6";
/// <summary>
/// The version of the game itself. Must match on the server for a connection.
/// Name is also valid, as it is a string.
/// </summary>
public const string GameVersion = "0.0.1";
/// <summary>
/// What port the server will be on (0-65535). The lobby server will use a port two (2) above this.
/// </summary>
public const ushort Port = 26950;
/// <summary>
/// What address the server is at.
/// </summary>
public const string Address = "192.168.1.204";
/// <summary>
/// Makes it so it waits for a response from the server every time it sends data. Slow, advise use for debugging.
/// </summary>
public const bool Sync = false;
}
}