MatchmakerClient-Unity/Client/Packet.cs

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2023-01-15 13:55:38 -08:00
/*
* MIT License
*
* Copyright (c) 2020 Tom Weiland
* Copyright (c) 2022 Vincent Dowling
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace Scripts.CustomServer
{
public sealed class Packet : IDisposable
{
private List<byte> buffer;
private byte[] readableBuffer;
private int readPos;
/// <summary>Creates a new empty packet (without an ID).</summary>
public Packet()
{
buffer = new List<byte>(); // Initialize buffer
readPos = 0; // Set readPos to 0
}
/// <summary>Creates a new packet with a given ID. Used for sending.</summary>
/// <param name="id">The packet ID.</param>
public Packet(int id)
{
buffer = new List<byte>(); // Initialize buffer
readPos = 0; // Set readPos to 0
Write(id); // Write packet id to the buffer
}
/// <summary>Creates a packet from which data can be read. Used for receiving.</summary>
/// <param name="data">The bytes to add to the packet.</param>
public Packet(byte[] data)
{
buffer = new List<byte>(); // Initialize buffer
readPos = 0; // Set readPos to 0
SetBytes(data);
}
#region Functions
/// <summary>Sets the packet's content and prepares it to be read.</summary>
/// <param name="data">The bytes to add to the packet.</param>
public void SetBytes(byte[] data)
{
Write(data);
readableBuffer = buffer.ToArray();
}
/// <summary>Inserts the length of the packet's content at the start of the buffer.</summary>
public void WriteLength()
{
buffer.InsertRange(0, BitConverter.GetBytes(buffer.Count)); // Insert the byte length of the packet at the very beginning
}
/// <summary>Inserts the given int at the start of the buffer.</summary>
/// <param name="value">The int to insert.</param>
public void InsertInt(int value)
{
buffer.InsertRange(0, BitConverter.GetBytes(value)); // Insert the int at the start of the buffer
}
/// <summary>Gets the packet's content in array form.</summary>
public byte[] ToArray()
{
readableBuffer = buffer.ToArray();
return readableBuffer;
}
/// <summary>Gets the length of the packet's content.</summary>
public int Length()
{
return buffer.Count; // Return the length of buffer
}
/// <summary>Gets the length of the unread data contained in the packet.</summary>
public int UnreadLength()
{
return Length() - readPos; // Return the remaining length (unread)
}
/// <summary>Resets the packet instance to allow it to be reused.</summary>
/// <param name="shouldReset">Whether or not to reset the packet.</param>
public void Reset(bool shouldReset = true)
{
if (shouldReset)
{
buffer.Clear(); // Clear buffer
readableBuffer = null;
readPos = 0; // Reset readPos
}
else
{
readPos -= 4; // "Unread" the last read int
}
}
#endregion
#region Write Data
/// <summary>Adds a byte to the packet.</summary>
/// <param name="value">The byte to add.</param>
public void Write(byte value)
{
buffer.Add(value);
}
/// <summary>Adds an array of bytes to the packet.</summary>
/// <param name="value">The byte array to add.</param>
// ReSharper disable once MemberCanBePrivate.Global
public void Write(IEnumerable<byte> value)
{
buffer.AddRange(value);
}
/// <summary>Adds a short to the packet.</summary>
/// <param name="value">The short to add.</param>
public void Write(short value)
{
buffer.AddRange(BitConverter.GetBytes(value));
}
/// <summary>Adds an int to the packet.</summary>
/// <param name="value">The int to add.</param>
public void Write(int value)
{
buffer.AddRange(BitConverter.GetBytes(value));
}
/// <summary>Adds a long to the packet.</summary>
/// <param name="value">The long to add.</param>
public void Write(long value)
{
buffer.AddRange(BitConverter.GetBytes(value));
}
/// <summary>Adds a float to the packet.</summary>
/// <param name="value">The float to add.</param>
public void Write(float value)
{
buffer.AddRange(BitConverter.GetBytes(value));
}
/// <summary>Adds a bool to the packet.</summary>
/// <param name="value">The bool to add.</param>
public void Write(bool value)
{
buffer.AddRange(BitConverter.GetBytes(value));
}
/// <summary>Adds a string to the packet.</summary>
/// <param name="value">The string to add.</param>
public void Write(string value)
{
Write(value.Length); // Add the length of the string to the packet
buffer.AddRange(Encoding.ASCII.GetBytes(value)); // Add the string itself
}
/// <summary>Adds a Vector3 to the packet.</summary>
/// <param name="value">The Vector3 to add.</param>
public void Write(Vector3 value)
{
Write(value.x);
Write(value.y);
Write(value.z);
}
/// <summary>Adds a Quaternion to the packet.</summary>
/// <param name="value">The Quaternion to add.</param>
public void Write(Quaternion value)
{
Write(value.x);
Write(value.y);
Write(value.z);
Write(value.w);
}
#endregion
#region Read Data
/// <summary>Reads a byte from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public byte ReadByte(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = readableBuffer[readPos]; // Get the byte at readPos' position
if (moveReadPos)
{
// If _moveReadPos is true
readPos += 1; // Increase readPos by 1
}
return value; // Return the byte
}
else
{
throw new Exception("Could not read value of type 'byte'!");
}
}
/// <summary>Reads an array of bytes from the packet.</summary>
/// <param name="length">The length of the byte array.</param>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public byte[] ReadBytes(int length, bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = buffer.GetRange(readPos, length).ToArray(); // Get the bytes at readPos' position with a range of _length
if (moveReadPos)
{
// If _moveReadPos is true
readPos += length; // Increase readPos by _length
}
return value; // Return the bytes
}
else
{
throw new Exception("Could not read value of type 'byte[]'!");
}
}
/// <summary>Reads a short from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public short ReadShort(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = BitConverter.ToInt16(readableBuffer, readPos); // Convert the bytes to a short
if (moveReadPos)
{
// If _moveReadPos is true and there are unread bytes
readPos += 2; // Increase readPos by 2
}
return value; // Return the short
}
else
{
throw new Exception("Could not read value of type 'short'!");
}
}
/// <summary>Reads an int from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public int ReadInt(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = BitConverter.ToInt32(readableBuffer, readPos); // Convert the bytes to an int
if (moveReadPos)
{
// If _moveReadPos is true
readPos += 4; // Increase readPos by 4
}
return value; // Return the int
}
else
{
throw new Exception("Could not read value of type 'int'!");
}
}
/// <summary>Reads a long from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public long ReadLong(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = BitConverter.ToInt64(readableBuffer, readPos); // Convert the bytes to a long
if (moveReadPos)
{
// If _moveReadPos is true
readPos += 8; // Increase readPos by 8
}
return value; // Return the long
}
else
{
throw new Exception("Could not read value of type 'long'!");
}
}
/// <summary>Reads a float from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public float ReadFloat(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = BitConverter.ToSingle(readableBuffer, readPos); // Convert the bytes to a float
if (moveReadPos)
{
// If _moveReadPos is true
readPos += 4; // Increase readPos by 4
}
return value; // Return the float
}
else
{
throw new Exception("Could not read value of type 'float'!");
}
}
/// <summary>Reads a bool from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public bool ReadBool(bool moveReadPos = true)
{
if (buffer.Count > readPos)
{
// If there are unread bytes
var value = BitConverter.ToBoolean(readableBuffer, readPos); // Convert the bytes to a bool
if (moveReadPos)
{
// If _moveReadPos is true
readPos += 1; // Increase readPos by 1
}
return value; // Return the bool
}
else
{
throw new Exception("Could not read value of type 'bool'!");
}
}
/// <summary>Reads a string from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public string ReadString(bool moveReadPos = true)
{
try
{
var length = ReadInt(); // Get the length of the string
var value = Encoding.ASCII.GetString(readableBuffer, readPos, length); // Convert the bytes to a string
if (moveReadPos && value.Length > 0)
{
// If _moveReadPos is true string is not empty
readPos += length; // Increase readPos by the length of the string
}
return value; // Return the string
}
catch
{
throw new Exception("Could not read value of type 'string'!");
}
}
/// <summary>Reads a Vector3 from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public Vector3 ReadVector3(bool moveReadPos = true)
{
return new Vector3(ReadFloat(moveReadPos), ReadFloat(moveReadPos), ReadFloat(moveReadPos));
}
/// <summary>Reads a Quaternion from the packet.</summary>
/// <param name="moveReadPos">Whether or not to move the buffer's read position.</param>
public Quaternion ReadQuaternion(bool moveReadPos = true)
{
return new Quaternion(ReadFloat(moveReadPos), ReadFloat(moveReadPos), ReadFloat(moveReadPos), ReadFloat(moveReadPos));
}
#endregion
private bool disposed;
private void Dispose(bool disposing)
{
if (disposed) return;
if (disposing)
{
buffer = null;
readableBuffer = null;
readPos = 0;
}
disposed = true;
}
public void Dispose()
{
Dispose(true);
// ReSharper disable once GCSuppressFinalizeForTypeWithoutDestructor
GC.SuppressFinalize(this);
}
}
}